INTERVIEW
Questions by Darren Henderson (DizzyPW) Answers by PM Spyra Aeria has had a whirlwind year of releases but perhaps they’re saving the best for last with their acquisition of developer X-Legen...
ARTICLE
The second installment of Piercing the Veil, a question-and-answer session with the Community Manager of Camelot Unchained. In this issue, the team tackles the game’s release title, day/night cy...
ARTICLE
A newsletter recently sent out to fans of Warhammer 40,000: Eternal Crusade – written clearly for the Orks in the audience – hinted at free to play options and the remaining business model...
INTERVIEW
Questions by: Isaac Sagoe III (Afromania) Answers by: Sean Lee, Head of Business Development for Fincon NYC’s Comic Con brings the geek out of everyone, and this year’s convention t...
FEATURE
Welcome back, future Envoys! To go along with our latest class reveals, today we’d like to go into the wide world of skill customization! As we’ve already discussed in the past, versatility is hug...
REVIEW
By Jordan Hall (ApocaRUFF) Path of Exile is an Action RPG brought to us by Grinding Gear Games. It offers a style of gameplay made popular by the Diablo series of games, but with quite a few tw...
ARTICLE
Today HiRez unleashed the beginning of their organized competitive play along with heavy balance changes across the board for their fast growing third person perspective MOBA, SMITE. In addition to th...
ARTICLE
A sad day for the WildStar community: Troy “Aether” Hewitt, Community Director, has announced he is leaving Carbine due to family tragedies: Without going into too much detail, recent trag...
ARTICLE
Grinding Gear has announced the official launch of Path of Exile (version 1.0.0) today. The new updates that come with today’s launch include a new balanced class, the Scion, unlockable account-...
ARTICLE
Kill3rCombo, publisher of the hit free-to-play action MMORPG Elsword, is introducing a brand new, action-packed Halloween dungeon and treating all players to free costumes. Just in time for festivit...
REVIEW
By Remko Molenaar (Proxzor) When I first heard of this game, I was surprised to say the least. I myself had played the first Magicka, a game made by eight Swedish students that formed an independent s...