Dead Simon Talks RIFT F2P 1 Month(ish) Later


INTERVIEW Rift has been free to play for just over a month now. I wanted to find out how it had been going so far so I got in touch with Rift’s “Dead Simon” Ffinch who happened to be packing up for his ye...

Stone Wardens – Kickstarter Campaign Interview


INTERVIEW Questions by Jordan Hall (ApocaRUFF), OnRPG Journalist Answers by David Bowman, Creative Director of Stone Wardens I recently got the chance to ask David Bowman, the Creative Director of the up-and-co...

Prime World Open Beta Interview


INTERVIEW Questions by Darren Henderson (DizzyPW), OnRPG/MMOHuts General Manager Answers by Marc Singer (Tsuda), US/EU Prime World Producer   Into MOBAs? How about RPGs? Ever considered experiencing a true hyb...

Soldier Front 2 – CB Interview


INTERVIEW Questions by Michael Sagoe (Mikedot), OnRPG Journalist It’s time to return to the front… The soldier front, that is. Released back in 2004 and 2006, Korean game developer ‘Dragonfly’ released ...

Skara: The Blade Remains Developer Interview


INTERVIEW Questions By: Shannon Doyle (Leliah), OnRPG Kickstarter Addict and the OnRPG/MMOHuts Forum Goers Answers By: Pablo Rodríguez, Co-Founder of 8 Bit Studios and Creative Director on Skara    ...

Battle for Graxia Launch Interview


INTERVIEW Questions by Darren Henderson (DizzyPW), OnRPG Editor-in-Chief Answers by Multiple Developers on Battle for Graxia   With MOBAs seemingly becoming the next big thing in the F2P online industry, it’...

Elsword Steam Greenlight Interview


INTERVIEW Elsword Steam Greenlight Interview Questions by Darren Henderson (DizzyPW), OnRPG Editor-in-Chief      It’s been a long wait but Elsword has nearly clawed itself to the top of the mountain of ti...

Age of Wushu Launch Interview


INTERVIEW

Age of Wushu's North American launch has finally arrived! And OnRPG's ApocaRUFF talks balance, localization, and new features with Project Lead Hao Han.

TERA: Rising F2P Conversion Interview


INTERVIEW

Patrick Sun from En Masse Entertainment talks to us about the F2P conversion and how they pulled off such a successful switch from their subscription model.