FEATURE
By now, the MMO genre is becoming quite the aged beast in terms of gaming history. Starting out in the confines of text based MUDs, and trading its MMORPG name for a smaller, sleeker abbreviation. Still, for the most part MMOs stick to the 'holy trinity' established back in their murky, MUDdy beginnings. There will always be a warrior guy who takes a beating, there will always be a healing guy, usually religious, who does the healing, and there will always be the sneaky guy (or the magical guy) who does all the damage. While the fourth 'crowd controller guy' is becoming more and more common in games, most MMOs don't go far out from these traditional roles. I thought I'd give a little write up on some of the classes that, for me at least, stand out from the pack of trinity huggers in terms of concept, game play, or both.