Rose Online Review 2014


REVIEW Written by Remko Molenaar (Proxzor) This week I went back to play a classic MMORPG, one that I grew up with and remember dearly as part of my childhood. I have never played this game for a long period...

Hearthstone: Fast Times at Blizzard High


REVIEW By Jason Parker (Ragachak) Card Games 2: Electric Boogaloo I feel fortunate to be able to cover two card games.  My very first article here was Solforge, a card game by Richard Garfield.  So if you ...

Lucent Heart Review 2014


REVIEW By Jordan Arnold (Pwarp) Introduction Welcome to the mystical world of Lucent Heart, that is published by Suba Games, and has now been released in open beta since January 7th, 2014! Lucent Heart is a ...

Strife Early Access – The Casual Man’s MOBA


REVIEW By Mohammad Abubakr Without a doubt, 2013 has been the year of MOBA/ARTS games. We’ve seen a massive increase in popularity for many games of the genre including Dota 2, League of Legends, and S...

Divinity: Original Sin Early Access Preview


REVIEW By Jordan Hall (ApocaRUFF) Divinity: Original Sin is an isometric “back to the past” style RPG. The game is brought to us by Larian Studios and shows a lot of promise. With a rich RPG worl...

School of Dragons – Mobile Review


REVIEW Written by Ojogo, Mobile Guru   How to Train Your Dragons was one of the animated movies that I never really expected to love. Yeah sure, the whole storyline of a “wimpy-main character-turned-h...

Ghost Recon Online 2014 Review – Slow and Steady


REVIEW By Remko Molenaar To people who love Ghost Recon this franchise doesn’t really need any introduction, Tom Clancy’s Ghost Recon series was one of the first shooters that got immensely popular and s...

Nosgoth Alpha Impressions


REVIEW By Michael Sagoe (mikedot) Nosgoth is an online multiplayer third person shooter that is set in the Legacy of Kain universe. Gameplay is heavily focused on player vs. player combat with two teams of f...

League of Angels Closed Beta Preview


REVIEW By Remko Molenaar (Proxzor) Something that I believe is coming soon to the MMORPG industry is blurring of the line between browser and client MMORPGs. With improvements in Cloud technology and html de...