Paradox Interactive and Harebrained Schemes announced that BATTLETECH will have their first expansion, Flashpoint, dropping in November 2018. It’s coming with three new mechs, including the highly-anticipated (and one of my personal favorites) Hatchetman. It comes with a new mission type, a tropical biome, and its namesake, Flashpoints. Flashpoints are new short stories, with procedurally-generated mercenary missions that are linked together with new crew conversations, events, choice, and rewards. To ramp up the intensity, some Flashpoint stories will feature “Consecutive Deployments” in which players won’t be able to repair their ‘Mechs between missions.
“Flashpoint stories give us the flexibility to design a huge variety of experiences, all with different sequences, events, challenges, decisions, rewards, etc. We’re combining core gameplay mechanics in new ways to create deeper content,” said Mitch Gitelman, BATTLETECH Game Director and co-founder of Harebrained Schemes. “These more elaborate, longer-term objectives are an awesome interactive storytelling tool, which we think BATTLETECH fans will really enjoy,” added Jordan Weisman, CEO and Creator of BattleTech.
- Flashpoints – Test your command skills in a series of action-packed short stories, completing extended contracts to earn big bonuses.
- New Biome – Navigate a lush tropical beach environment, with sunny shores and just a pinch of alien flare, for good measure. Sunscreen optional.
- New BattleMechs – Get your ‘Mech on with the armor-chopping power of the Hatchetman, the speed and versatility of the Crab, and the multi-range firepower of the Cyclops.
- New Encounter – In “Target Acquisition”, you’ll put your light and medium ‘Mechs to good use by taking control of three territories on the map to prevail!