After three years of development, The Path of Motus goes live on PlayStation 4, Xbox One and Steam on July 17th, 2018. In The Path of Motus, a village of goblins have been trapped in a mysterious forest and any who attempt to leave returns hopeless and defeated. However, a young goblin named Motus plans to build a series of bridges through the forest, though he meets bullies that use their own words to stop him.
“Playing as Motus requires you to have resilience, and lets players explore the deeper reasons for why people resort to aggression,” explains game designer Michael Hicks. The Path of Motus features the psychology behind bullying and features a verbal combat system where words have the power to destroy.
Hicks’ own experiences inspired his vision for Motus. “When I was younger, I was interested in what made bullies act so aggressive. As time went on I began to befriend some of them, and learned they had either been bullied themselves earlier in life, had really bad family lives, or were just simply jealous of other people; I kept all of this in mind as I designed the game. As Motus gradually grows from a child to an adult, you’ll get to explore the motivations of the characters you meet, and I expect you’ll have some surprising moments in the process! I feel the discussion around this topic often ignores the root causes of bullying, so hopefully this game lets us see how our own actions potentially contribute to this issue.”