Path of Exile is a free-to-play action roleplaying game (ARPG) available on Steam for PC, designed to cater to the classic and hardcore style of the original Diablo. In Path of Exile players can experience a deep character progression system based on gear and massive talent trees. For players looking for even more of a challenge there is even a hardcore mode and leagues to up the ante. Visceral combat and powerful items await you in Path of Exile!
Business Model: Free to Play
Microtransactions: Yes - Cosmetics
Classes: Templar, Marauder, Shadow, Ranger, Witch, Duelist, Scion - This list does not include the 19 Ascendancy classes, which are specialized subclasses. Each class has 3 Ascendancy classes, excepting Scion, which has only Ascendant.
Limitless Skill Tree: Boasting the most complex skill tree of any online game, Path of Exile's skill tree is broad, encompassing over 1,000 different skill nodes, and allows every character to be incredibly specialized to a player's gameplay preferences.
Skill Gems: Rather than class-based skills, players customize their skill set by socketing skill gems into their gear. These skill gems have their own experience system, and offer both active and passive skills in addition to support gems. Once again, any class can choose any skill, allowing for full customization of a character.
Leagues: Path of Exile has regular seasons, during which there are both season-long and short-term leagues. Each has its own ladder ranking and challenges, along with its own rewards. While most Leagues are PvE, there are also now seasonal PvP challenges.
Truly Free to Play: Unlike most F2P games with microtransactions, Path of Exile is purely free to play, with zero pay gates and no way to pay to win. The store only sells cosmetic items and additional bank tabs for individuals and guilds.
Sacrifice of the Vaal: Added late-game boss, Queen Atziri, Vaal side areas, Vaal skill gems, Vaal Orb and corruption, Ambush and Invasion challenge leagues, new PvP modes.
Forsaken Masters: Player housing in the form of a hideout, Master EXP, Master Crafting, new support and skill gems, Rampage and Beyond challenge leagues, Passive Skill Tree balance tweaks.
The Awakening: Added a Fourth Act to the game, with new quests, new areas, scores of new monsters, new items and skill gems, passive skill jewels, and Divination cards.
Ascendancy: Introduced Ascension classes, new items, new maps and new gems as well as Perandus challenge league.
Atlas of Worlds: Improvements to game engine, overhaul of map systems and Atlas of Worlds added, prophecy system added, Essence League introduced.
Fall or Oriath: Removed Cruel and Merciless difficulties, but added 6 new acts. Game divided between Part 1 (Acts 1-5) and Part 2 (Acts 6-10). Added The Pantheon, new items, new skill gems, and the Harbinger League. Many balance changes added.
War for the Atlas: Mainly reworked Atlas of Worlds endgame content. Added The Elder, Elder Guardians, new items and skill gems, abyss jewels and the Abyss challenge league.
Betrayal: New hideouts, new Masters and reworked mastercrafting. New maps. Betrayal challenge League.