Dungeons & Dragons Online

Dungeons & Dragons (D&D) is one of the most cherished Role Playing Games of all time. From the dreadful Beholders to the Majestic dragons, who could ever resist the first Role Playing Game that bedazzled the world of gaming? Although Gary Gygax and Dave Arneson managed to hook people with such a display of imagination, could a Massively Multiplayer Online (MMO) version have the same effect? Dungeons and Dragons has been a around longer than the World of Warcraft and Warhammer universes, giving birth to numerous spin-offs of Tolkien-based characters that appealed to a wide variety of gamers.

The series became overly popular in the gaming meta and is still cherished even up to this point, spawning an array of different stories and clone scenarios like Forgotten Realms and Dragon Lance. The question is, can an old gaming benchmark do well against its established competitors in their own turf?

When I first came into the world of Dungeons & Dragons Online (DDO), I can't help but be overwhelmed with how well they projected the Storytelling game in the visual plane. It's a very good-looking game in my opinion. The graphics aren't really that of the nextgen era, but the game did achieve its well-deserved visuals.


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Game Videos

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  • DDO Dev Diary: The Druid

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Game Articles

  • DDO Update 24 Preview – Heart of Madness

    By Eric Kandel (Misanthropologist)   With the release of U24's Heart of Madness, Dungeons and Dragons Online flings open the gates to Xoriat...

  • DDO – Mark of Death Press Preview

    By Blair Nishkian (Tagspeech) Sitting down to press events is always a fun experience.  The developers come out of their cubicles and talk about th...

  • DDO Update 22 – Pirates of the Thunder Sea Dev Preview

    By W.B. Wemyss (Tagspeech)   We're back for DDO Update 22: Pirates of the Thunder Sea.  Dungeons and Dragons Online, taking place largely in th...

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