Dungeons & Dragons Online

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Dungeons & Dragons (D&D) is one of the most cherished Role Playing Games of all time. From the dreadful Beholders to the Majestic dragons, who could ever resist the first Role Playing Game that bedazzled the world of gaming? Although Gary Gygax and Dave Arneson managed to hook people with such a display of imagination, could a Massively Multiplayer Online (MMO) version have the same effect? Dungeons and Dragons has been a around longer than the World of Warcraft and Warhammer universes, giving birth to numerous spin-offs of Tolkien-based characters that appealed to a wide variety of gamers.

The series became overly popular in the gaming meta and is still cherished even up to this point, spawning an array of different stories and clone scenarios like Forgotten Realms and Dragon Lance. The question is, can an old gaming benchmark do well against its established competitors in their own turf?

When I first came into the world of Dungeons & Dragons Online (DDO), I can't help but be overwhelmed with how well they projected the Storytelling game in the visual plane. It's a very good-looking game in my opinion. The graphics aren't really that of the nextgen era, but the game did achieve its well-deserved visuals.

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