Guild Wars 2 Looks At Healing And Death
Jon Peters, one of the game designers on Guild Wars 2 takes us into deeper into how death and resurrection will work in Guild Wars 2.
“Rather than being presented with immediate failure, when a player loses all of their health in Guild Wars 2, they are put into ‘downed mode’. In this mode, the player has a number of downed skills they can use to target enemies and fight for a chance to survive. A downed player can still be attacked, which will send them into a defeated state, leaving them to either wait for an ally to resurrect them or to resurrect at a waypoint.”
While down a player can still use special ‘Downed Skills’:
“Downed skills are less-powerful skills that a player can use in a last-ditch effort to turn the tide. A warrior might daze an enemy by throwing a rock. An elementalist might lock down their foe with Grasping Earth.”
And to make sure the act of dying isn’t an unpleasant one the death penalty in Guild Wars 2 has been diminished to almost nothing:
“If no one revives you, you can spend a small amount of gold to come back at a waypoint. It’s as simple as that, and why not? Why should we debuff you, take away experience, or make you run around for five minutes as a ghost instead of letting you actually play the game? We couldn’t think of a reason. Well, we did actually think of a reason–it just wasn’t a good one. Death penalties make death in-game a more tense experience. It just isn’t fun. We want to get you back into the action (fun) as quickly as possible. Defeat is the penalty; we don’t have to penalize you a second time.” Read more about this interesting new mechanic on this developers blog.