Do you own Total War: Warhammer 1 or Total War: Warhammer 2? Ready for some incredible new content? The latest developer blog post comes out and talks of the first drop of free content post-launch for Warhammer 2. Today, it’s name was released, “Mortal Empires”. It’s a campaign that will challenge players with more than twice the conquerable territory the original game shipped with and four times the playable factions. There’s more to come though, much more. For those who want to read the whole devblog, it’s right on this link. Here’s a taste of what to expect though:
“Across the whole Total War: Warhammer trilogy, each instalment will stand alone as its own game, each with its own discrete campaign. We’re a couple of weeks out from part II launching, and we’re stoked about how the Eye of the Vortex campaign is going down. It’s been fascinating to hear how our test groups and reviewers, Youtubers and livestreamers are reacting to this new type of endgame in Total War, and we can’t wait for you to get your hands on it soon.
We’ve long spoken about our end-goal for the Total War: Warhammer trilogy: to realise the Warhammer Fantasy Battles world in the most complete and detailed way as possible. All those races from 8th Edition Warhammer Fantasy Battles with army books, each with their own starting positions, all playable in the kind of holistic, mega-sandbox of Warhammer joy nobody has ever attempted before.
We also said we’d do this in three stages: part one would cover the geographical area of the Old World. Parts two and three would explore other geographical areas and races. Shortly after Warhammer II launches, owners of both parts one and two will get to play a key part of that grand vision with our first FreeLC download: Total War: WARHAMMER – Mortal Empires.
Mortal Empires will sit alongside The Old World and Eye of the Vortex as an epic fantasy strategy experience, a playable campaign in its own right, accessed through the Warhammer II menu. We’ll be taking the iconic territory of the Old World you know from the first game and expanding outwards to the West, taking in key territories from Lustria, the Southlands, Naggaroth and Ulthuan to massively expand the playable area. It’s not a straight stitch-‘n’-fit job, and it can’t be – the Old World and Eye of The Vortex campaign maps are designed to be standalone; they’re different shapes and don’t ‘fit together’. Also, no Vortex story mechanics here: this is pure conquest, with all the playable races and factions we’ve released so far (plus a ton of AI controlled ones) vying for dominance across the continents.”