EverQuest is a free to play, 3D, fantasy MMORPG. First arriving in 1999, EverQuest became one of the first massively popular MMOs and changed the online gaming landscape forever.
Business Model: Free to Play with optional "All Access" subscription
Microtransactions: Yes - Including restrictions on non-paying characters for combat affecting stats (AA level cap).
Races: Barbarian, Dark Elf, Drakkin, Dwarf, Erudite, Froglok, Gnome, Half-elf, Halfling, High Elf, Human, Iksar, Ogre, Troll, Vah Shir, Wood Elf.
Classes: Bard, Beastlord, Berserker, Cleric, Druid, Enchanter, Magician, Monk, Necromancer, Paladin, Ranger, Rogue, Shadow Knight, Shaman, Warrior, Wizard.
Extensive Content: With over two dozen expansions implemented in the game since its launch, players can find hundreds and thousands of hours of content to enjoy, including a level cap of 105, and Alternate Advancement even after that.
Your Own Hero: EverQuest has a wide variety of races, classes, and deities to combine into your own unique hero story.
A Strong Community: Now twenty years old, EverQuest continues to boast a loyal community that has inspired change.
EverQuest has been in continual development throughout its 20 year history, despite having transitioned into a free-to-play game. In order of release, its expansions are:
Ruins of Kunark (2000), The Scars of Velious (2000), The Shadows of Luclin (2001), The Planes of Power (2002), The Legacy of Ykesha (2003), Lost Dungeons of Norrath (2003), Gates of Discord (2004), Omens of War (2004), Dragons of Norrath (2005), Depths of Darkhollow (2005), Prophecy of Ro (2006), The Serpent's Spine (2006), The Buried Sea (2007), Secrets of Faydwer (2007), Seeds of Destruction (2008), Underfoot (2009), House of Thule (2010), Veil of Alaris (2011), Rain of Fear (2012), Call of the Forsaken (2013), The Darkened Sea (2014), The Broken Mirror (2015), Empires of Kunark (2016), Ring of Scale (2017), and The Burning Lands (2018)