Red War is an isometric MMORPG that evokes memories of dungeon crawl RPGs of the past, while keeping the formula fresh with new features and systems.
-PvP battles take place 3 times a day, and are open to virtually all players.
-Once players join, their level is set to 80 to ensure a level playing field. Players can redistribute stats, skills, etc. to customize their characters for each battle.
-Players re-spawn every 10 seconds upon death, and the team with the most kills at the end of the tournament earns the chance to fight exciting boss monsters and reap the rewards of acquiring unique prizes.
-A large scale battle that has guilds vying for control over castles
-Members of the guild that is victorious controls the castle. The guild has access to all the castle’s amenities and features, such as Portals that lead to all villages, Castle dungeons, and can receive taxes as well.
-Creates a Clone of yourself. The clone starts off at level 1, but increases in level as you do, and can even have their Class changed. Besides being a hunting partner, your Clone is also handy for:
-Storing extra items
-Setting up a shop while you go out hunting