The new system is one that will favor activity over inactivity, and create an obvious risk for owning several colonies.
Divina Dev Blog: Meet Divina’s Sidekicks
Batman had Robin. Brain had Pinky. You've got Sweet Mouse or Gloomy Bunny.
Meta’s Verse: Samuraiko Interview
Communities make MMOs amazing. Great games expand beyond the borders of the game they're in.
Lime Odyssey Dev Blog 4: Humans
The Humans in Lime Odyssey begin their journey in Blue Coral. Before Lime entered the world once again, Humans made their living on the open sea.
Meta’s Verse: Matt “Positron” Interview
With all the features and changes that come with a new issue, and the death of Statesman, will Positron and the Freedom Phalanx be up to these new challenges?
Dawn of Fantasy Interview: The Future at Hand
We've had a few bumps in the road and turns in direction, but the concept for Dawn of Fantasy was first conceived back in 2003.
World of Warplanes Pre-Beta Interview
The team for this project is quite large, divided between Minsk and Kiev. The majority of the game development is taking place in Kiev, where more than 100 people are involved.
Allods Online Dev Diary 1: Patch 3.0 and More!
With Patch 3.0, Overture of the Damned, coming out this week, there are a lot of exciting features to look forward to. We wanted to take a moment to share the new features.
Moonlight Online Interview
One of our chief game designers is a huge fan of vampires and had always dreamt of creating a game with vampires as protagonists.
E-Sports @ OnRPG: February 14th Report
This week I had the pleasure of getting an interview done with one of my all time favourite North American players; Geoff "iNcontroL" Robinson.
Lime Odyssey Dev Blog 3: Music
Here's a first taste of Lime Odyssey's amazing soundtrack, created and composed by the renowned Yasunori Mitsuda.