• Information

  • Developer:
    New World Interactive

  • Genres:

Insurgency is created by a small community focused team known as New World Interactive. As a follow-up game to the award-winning Source mod, Insurgency is highly competitive and unforgivingly lethal, striking a balance between one-life gameplay and prolonged action.

Note: This is a buy-to-play retail game.


Nine Game Modes:  Insurgency has unique modes that are focused on tactical operations or sustained combat, including Firefight, Skirmish, Search & Destroy, Strike and more.

Vast weaponry: Over 20 weapons with numerous attachments, no crosshair, and a focus on realistic weapon behavior including a free-aim system and intense suppression effects.

Various real world locations: 12 multiplayer and cooperative maps that take place in 6 distinctive environments ranging from Iraq to Afghanistan to Somalia.

Squad systems and communication: Includes a squad system built upon role-based player classes, which are customizable and asymmetrical based on what team you are on, as well as a squad-based communication system which includes 3D VOIP, allowing friendly and enemy players within proximity to hear you.

Social Media :


Game Videos

  • Insurgency: Sandstorm: Gameplay Trailer (E3 2018)

    Insurgency: Sandstorm is coming in September 2018 to PC and 2019 to consoles, and the latest E3 2018 trailer shows how you get closer to the action than ev

Game Articles

  • Insurgency Launch Review – Ultimate Immersive Shooter

    By Remko Molenaar (Proxzor)   When you are a big fan of first person shooters, you know it's been flooded lately with arcady spray and pray...

  • New World Interactive Unleashes INSURGENCY On Steam Today

    Indie developer New World Interactive (NWI) is proud to announce the launch of its tactical, team-based first-person shooter INSURGENCY available on St...

  • Early Access: Insurgency

    By Remko Molenaar (Proxzor), OnRPG Journalist Realistic games are a rare thing, especially coming in the form of a first person shooter. When I hear...