CITIES XL is the next-generation in city-building games, allowing gamers to develop cities on realistic 3D maps using an incredible collection of unique structures. The game's online features and services will let gamers create interconnected cities on virtual and persistent planets. By combining a fantastic single-player game with the social and multiplayer aspects of an MMO, CITIES XL will shape the future of the genre by offering more variety, bigger cities and multiple gameplay layers.
Key features of CITIES XL include:
* Hundreds of buildings and monuments based on American and European-influenced architectural styles
* Extra large and incredibly detailed 3D maps feature a variety of terrains: mountains, hills, canyons, beaches and islands, all set in different climates from tropical to desert, Mediterranean to temperate. Topography and terrain affect resource availability and city design
* Sophisticated transport system: players can define the number and uses of traffic lanes; while using bridges and tunnels to expand the size of their cities
* Realistic representation of the population. Citizens have a profile consisting of age, education and wealth. These profiles will affect what types of services and entertainment the player must make available to the city's inhabitants.
* Self-sufficient global economy, balanced by price fluctuations and citizen demands throughout the game world
* On going content production allowing player to regularly upgrade their game.
* GEMs (Gameplay Extension Modules) allow players to switch their mayor position for CEO seats, from car dealerships to ski resorts, players will find a wide variety of businesses available to them.
* Fantastic high-end graphics engine provides near photo-realistic quality visuals
* Developed by the team that created the popular City Life serie
* Extra large and incredibly detailed 3D maps feature a variety of terrains: mountains, hills, canyons, beaches and islands, all set in different climates from tropical to desert, Mediterranean to temperate. Topography and terrain affect resource availability and city design
* Sophisticated transport system: players can define the number and uses of traffic lanes; while using bridges and tunnels to expand the size of their cities
* Realistic representation of the population. Citizens have a profile consisting of age, education and wealth. These profiles will affect what types of services and entertainment the player must make available to the city's inhabitants.
* Self-sufficient global economy, balanced by price fluctuations and citizen demands throughout the game world
* On going content production allowing player to regularly upgrade their game.
* GEMs (Gameplay Extension Modules) allow players to switch their mayor position for CEO seats, from car dealerships to ski resorts, players will find a wide variety of businesses available to them.
* Fantastic high-end graphics engine provides near photo-realistic quality visuals
* Developed by the team that created the popular City Life serie