Yearly Archives: 2016

Product Placement: ModMic 5/Gaming Mousepad Review

ModMic 5 Review

Everything you see here is included.

Recently I was offered a ModMic 5 to review by Antlion Audio and I was all too glad to do it!  I spent quite a bit of time with it, and though I have some minor audio loss in my left ear, my co-streamer as well as my younger sibling are trained musicians, and so they helped me when I needed it. My initial thoughts were, that it sounds clear! I focused on using it on console, since Colton’s going to be covering the PC end in a video, from the perspective of an audio engineer, which he has quite a bit of experience in that end. So I hooked it up to my PS4. I have to say, the connection to the headset is remarkably easy, and very sturdy. It presses into place via a very powerful adhesive, and the headset then connects to that piece via magnet. The adhesive is maybe a bit too strong, which I never thought I’d say! It’s pretty much fastened to my Beats forever. Unless I pry it off, that is. But that makes me wonder if it will be usable more than once. . . So I’ll just leave it there. It worked brilliantly with my console, and I streamed with it for a couple of hours each time.

  • Pros: Very clear, crisp sound. Easy to utilize on console, works with basically any quality headset in the world. Had to adjust settings for streaming ever so slightly so it doesn’t bombard people with loudness, but that’s not a big deal. But the sound was great on console. I’d say it’s almost comparable to a Yeti. Not quite better though.
  • Cons: There is static when I’m not talking, not major static, but it’s definitely there. I do not think it’s better than the Yeti, but I definitely think it’s a terrific starter mic for someone who streams on console, or for someone who just wants to play frequently with their friends, but already has a good pair of studio/high-quality headphones. That way you won’t sacrifice any of the sound you enjoy, and still get to communicate easily.

I feel like Antlion Audio makes quality products, and that this is definitely a step in the right direction with the ModMic 5. I don’t think I’d use it over my Yeti on my desktop, but it does have a use on my consoles without a doubt. Not having to lug audio stuff across the house just so I can stream Final Fantasy XV is such a godsend.  And the bonus of being able to have a very good microphone and solid audio on my end? I do love the Antlion ModMic 5. I’d like to see how they grow the technology they used. They include just about everything you need, including lots of cable, so you can stretch out a bit and extend it about as far as you need. I do have one big complaint though: The connector for console controllers is not bundled in the box. As someone who was looking at it purely through that lens, I was a little disappointed. I used it on my PC sure, and it sounded good there as well, I’d like to see them focus this on the console gamer, as an alternative to stuff like Turtle Beach and other big-time, expensive gaming headsets. Nobody wants to buy one of those if they already good headsets for their music! Consider that advertising path, perhaps.

I have a bonus too! I also received a gaming mousepad from Antlion, and holy damn! It stretches across pretty much my entire desk! This is the best Mousepad I’ve ever used, and with the changing of technology from mice that use a ball, to lasers and such, they need a particular kind of surface to maximize precision. Sure, you don’t need them, but let’s be honest. You need them! It’s a fantastic piece, and a great addition to my desk. I don’t know how I used a Magic: the Gathering playmat when I could have one of these instead. All in all, Antlion makes fantastic products, and the Modmic 5 is definitely worth owning if you fit the above criteria.

Interested in owning one of your own? Then just click here for Antlion Audio’s website!

Minion Masters Early Access Key Giveaway

OnRPG has partnered with BetaDwarf to celebrate the early access arrival of Minion Masters with a key giveaway!

Minion Masters is a Fast-paced Online Minion Battle Game. Choose your Minion Master and collect an army of Minions to go head-to-head with other players online, in a real time CCG where Minions come alive.

 

To Redeem your Key:

  • Launch the Steam client software and log into your Steam account.
  • Click the Games Menu.
  • Choose Activate a Product on Steam…
  • Follow the onscreen instructions to complete the process.

Note: Unfortunately ad blockers are breaking functionality of our site. if you experience any issues, please disable them.

Minion Masters: Forced to Duel Early Impressions

By Jason Parker (Ragachak)

 

Minion-Masters-Preview16

Minion Masters: Forced to Duel is an interesting title to say the least. From what I’m aware of, it’s a part of the collection of games in the FORCED series [at least, according to Steam!] but it’s quite its own entity. This game will be free to play when it goes live, but the reason it has a price right now is to get people in early, help them shape and develop the game. You know, something you do with beta testing normally. I don’t really agree with coaxing people to pay to help work on a title that most companies would set up beta tests for, but it’s not a new concept, so I guess I can’t really be mad at it. But ultimately, I don’t agree with it. But that’s not what we’re here to talk about, but I’d be remiss if I didn’t make people aware that it will be free to play. So if you’re on the fence, it might be better to wait until it does go free-to-play.

Minion-Masters-Preview10

You know what this game reminded me of? It’s a more active version of Duelyst, and that’s not a bad thing. Duelyst is part card game, part tactical board game, where players take turns placing cards onto the table that become creatures. They have limited movements, but you control those actions. That’s where the change begins. In Minion Masters, you have a deck of cards [10 cards, not counting the cards that come from your master] that are randomly drawn into your hand after using one. So if I play a Dragon Whelp from my hand, it will shuffle back into the deck and you will draw a new card. You can see what card is coming next at least, and plan for what cards you need in your hand to pair with it… But I wouldn’t wait too long. Unlike Duelyst, this is in real time, and you have to constantly be aware of who your opponent’s master is, what they have on the field, and what could potentially happen! That’s one of the things I love about this game though. When you play a creature, it has a mind of its own and will act on its own. If you place it close to enemies attacking your master, they will help out.  Otherwise it seems they will blindly march forward, attacking whatever they see, until they get to the opponent.

Minion-Masters-Preview09

Some creatures have features like Flying [can’t be attacked by ground units] or have a temporary invincibility shield. Some cannot attack, and just are situated in the way [walls], and some explode and die in a spectacular fashion, hurting your foes! The variety is definitely there, and I can see some very interesting metas coming out of this game. Your decks are small, but that doesn’t make your choices any less important. As I said earlier, each Master [your deck leader] has their own stats, traits, and abilities that make them important. Some are ranged, some are only melee but attack insanely fast. You have to figure out which one is right for the type of cards you want to run, and vice versa.

Minion-Masters-Preview12

For example, if you want an annoying stall deck, you could go with King Puff; his trait makes him immune to damage if you control at least one bridge. So you could fort up with walls and defensive creatures to prevent a bridge from being taken, or gain them from other means, and just prevent your opponent from winning until you can spiral the game out of control with a host of aggressive creatures.

 

You can acquire more Masters or Arenas with Rubies [bought in the shop/earned as special rewards] or with Shards [scrapping cards, or gained when receiving duplicate cards], which is a pretty standard way to deal with getting new characters. None of the Masters feel the same though, as I’ve played with pretty much the entire available cast. They all have strengths, weaknesses, and cards that make them really stand out, as well as make them pretty much worthless. For example, Ravager has ludicrous attack speed in melee combat. If you send in grunts with no range, they’re going to die fast. But if you bring some guns to the fight? That’s a whole different story. Personally I handle him with snipers. But you also have illusions to consider! Yes, there are illusion cards, which resemble other cards, but have basically no health and attack. They’re primarily used to throw your opponent into a false sense of security/worry them with a potential threat.

Minion-Masters-Preview05

As time progresses, you gain mana, which are used to cast the spells in your hand. You can either just cast something as soon as you get the mana, or wait and flood the field. When you cast a spell, as I said earlier, the card goes away, but will no doubt return. Characters also have traits they unlock as the game progresses, whether it’s letting them play stuff faster, converting mana into xp, or other craziness, you’d do well to at least look at what these are as they come to you. Each player has an arena, and in the middle are two bridges. That’s the main source of exp used to level your Master. If you walk onto a bridge, you control it, unless an enemy is on it. Defeating them will give you control, and holding both bridges puts your opponent at a serious disadvantage. The match ends when your opponent’s master [or yours!] runs out of health, sealing the win, and giving your account exp, levels, and other rewards.

 

But how do you get these cards? You can craft them, sure. But I hate just about every crafting system in existence. I’m convinced that the developers don’t understand how to make it efficient, without it being too easy. This one’s no exception, but I will say that it’s at least still in early access, so all things are subject to change. The one thing I will say for this game, is at least you only need one copy of each card, so that balances out the sort of high prices for the cards in general. There’s one more way to unlock them that I think is kind of neat. The “Power Tower” on the main menu is a roulette, that spins, and unlocks shards, or cards of all rarities. To use it, you need Power Tokens, which can be bought with rubies, or in-game gold. You can spend 1,000 gold on one token, or use Rubies to buy 2 or 10, at least right now. Each token will let you spin once. I’ve gotten some crazy good rares, and some pretty boring commons, but it’s a nice variety, and it’s a way to get random cards that you might not realize you want. You can’t seem to check out what is on the list early, which sucks, but it could be a lot worse.

Minion-Masters-Preview08

So what kinds of gameplay modes are there? There are solo challenges where you fight AI controlled Masters with difficulty that grows more and more vexing, but there are rewards in it, so you’d do well to at least give them a try. I’ve gone through most of them at this point, and only lost a handful. So, they’re definitely not impossible.

Minion-Masters-Preview17

Or you can play other players! Here’s where I find the game to be lacking a bit. One of the hard things about this game, is if you don’t have the right cards, and get overwhelmed? It’s very, very hard to come back. I’ve gotten smashed and rolled in some very low times. I think the fastest defeat I took was a minute and forty five seconds, which was the most embarrassing thing ever. The other person clearly knew what they were doing, despite being Wood 5, like I was. But this is not a game where you have a lot of time to consider what’s going down. You have to look at the whole map every second, and play mostly on instinct. Minion Masters makes you consider every aspect of your deck, Master, and how they’ll synergize. Just playing expensive, rare cards won’t win you this game.

 

Minion-Masters-Preview19

Worth Spending 20 bucks? I’m torn.

I think this is an incredibly fun game. It can be truly hard to come back if you’re losing, which sucks a whole bunch. But this is a fast-paced version of Duelyst, and has some of the tactical thought without waiting for an opponent to do stuff. They’re always doing stuff! I like the idea of the minions having their own movements and doing stuff on their own, and for the most part, they aren’t dumb minions! But you really have to know what pretty much all of the cards do, because there’s a big Rock-Paper-Scissors element, where certain creatures are worthless against others. It’s something you’ll want to play and research a lot as you go, to figure out what’s right for you. The matches aren’t long, and will let you really get a lot of playtime, which is also a positive.

 

But do I think it’s a good idea to buy in now? If you really like the idea, I’d say yes.  If you aren’t completely sold, and don’t think you’d offer solid, positive insight? Wait for it to go live, and then decide. But they are taking input to heart, and if you think that matters [and you should], then perhaps you should enter the early access and help mold what could be a great strategy game.

 

Throwback Tuesday: Final Fantasy Tactics

FFT Editorial

As I realized I’m celebrating eight years or so of friendship with one of my close friends [Matt], I thought back to where we spent most of our time building said friendship. That was of course, on the Internet, because I have all the social graces of a angry badger in a washing machine. There were a few places: Heroes of Chaos [website built around Warring States Japan], simRTK [similar site, but Late-Han China], and a few other places. One of those was built around Final Fantasy Tactics, one of my absolutely favorite games of all time. The large part of our early friendship was around FFT, and so I figured, today I’d think about what made Tactics so special. Turn-based strategy games weren’t new or special at this point. There had been quite a few, from Shining Force, Fire Emblem, and a host of other RPGs. That wasn’t what made it stand out. First, was the story. Outside of Breath of Fire 2, it was probably the RPG I was exposed to that had the most to do with religion. The Church of Glabados featured heavily in the grand scheme of things, and you fight a God at the end. You have a host of factions seeking the Zodiac Stones, each with their own goals, whether it’s to resurrect the Zodiac Braves [legendary heroes], to drag the world into darkness and chaos, or whatever ludicrous plan they may have.

FFT2

The job/class system was unique, even if Final Fantasy 5 before it had the definitive class system. But to get those, you merely had to progress the story. Tactics utilized class requirements, such as Dancer: Lancer 4, Geomancer 4 [Female only], or Mime: Squire 8, Chemist 8, Geomancer 4, Lancer 4, Mediator 4, Summoner 4. You only gain JP [Job Points] from hitting enemies, and even more for the killing blow. But the game levels with you [at least, random encounters do] so it can be ill-advised to spend too much time grinding out classes in the beginning, because you won’t have the equipment to make them really shine straightaway. Sure, it’ll make story battles much much easier, but the rest of the time you’re going to hate yourself. I know I did. There are so many aspects to combat, that I won’t spend a lot of time on it. But it was ground breaking. What depth on the map you were on mattered, what direction you were facing vs. what direction the enemy faced. . .team composition, using or not using the Guest Characters/Special Characters [some of them were kind of busted. RE: Thunder God Cidolfus Orlandeau].  Hell, you could even use Cloud from Final Fantasy VII! This is a game you can rush through, but nobody [and I mean nobody!] would advise that! As far as I’m aware, it’s never had a true sequel, but a remake, and then there’s the “Advance” series, which I hate so very much. The Judges made me want to tear my teeth out one by one. But it’s a gripping, compelling story, there are so many different ways to approach the game. And there have even been mods for it, to make the game more accessible to new players, or to make the game a fresh new kind of Hell. If you haven’t tried it, it’s available on PSX, PSP/Vita, Android/Apple products, and so many places. It’s not hard to get, and if you love strategy RPGs, but haven’t played it, you’re doing yourself a disservice. You need to jump into the world of Ivalice and experience the definitive tactical RPG. Religious zealots, betrayal, choices between family and the common man. A fall from grace, and catastrophe; rising from the ashes of defeat, and doing titanic battle with everything from the aristocracy to deities. It’s really got it all.