Monthly Archives: August 2008

MMO Games and the Language Barrier

By Kelvin Cheung

It is a known fact that every country or region has its own individual Massively Multiplayer Online Games’ (MMOGs) servers. Usually, these servers block players from outside regions for isolating the players from meeting players from other regions, preventing lag, or stabilizing issues. Given that fact, it is also known that the region also uses its native dialect as the default language for the people of the region.

However, the following lies to be asked, what happens to the foreigners visiting or living in the country? To demonstrate this situation, during July to August 2008, I happened to visit China for family. However, all of my MMOGs that I happened to play were either IP blocked or had terrible ping. In other words, the gameplay online was lagging. Because I was raised in the United States, and had no knowledge in reading the native language, I could not play Chinese MMOGs. During the whole stay, I tried to find an MMOG to play that was in English, but whenever downloading a game, such as Sword of the New World: Granado Espada, the download initially goes fast but then crashes; it has no speed whatsoever after five minutes prior to starting. In some countries, particularly China, some torrent sites are blocked, file-hosting sites do not have the server for the specific country or have their IP blocked, and/or usually a proxy might be required for the download process. The point is, unless the foreigner knows the language, he or she may very well not play MMOGs in the certain country unless a set base knowledge of the native language is learned.

Yet, many would ask the basic question, “Why would you play an MMOG when you should have fun in the country you are in?” From my perspective, what make MMOGs “tick” are the addiction and the fun factor. Granted, everyone that has played MMOGs and enjoyed them has had an addictive feeling towards them. After all, there are many qualities of MMOGs that make them stand out. Is the game action packed, cute, or grindy in a good way? Is the game eye-candy enough to attract the player for a short or long amount of time? Is the skill of the players in the MMOG great enough that they want to stay in the game longer? Or are there many quests that allow the players to fully enrich themselves with the story of the game? These factors show that MMOGs possess many qualities in different genres to allow players have fun and get addicted.

The theme of this topic is rather simple; should a game contain universal languages or a built-in translator for MMOGs, particularly free to play (F2P) MMOGs? What I mean to say as a universal language, what if a game had different language versions of the same game? For example, Maple Story Europe has a built in feature where if you change servers according to the country, you get the language of the mainland. For example, if I were to choose France as the server, the language becomes French, and vice versa with Spain to Spanish and England to English. The other option is adding an automatic translator into the game, where languages can be translated through a built in translator. Using this feature, languages can be translated to certain degrees.

So why do most FP2 MMOGs not have the time to implement these features? To my thoughts about this matter, it could be the lack of support or a miniscule amount of foreigners that need these features. Perhaps the translation of the game was poorly done and probably was scrapped, like in some MMOGs. Or it could be the amount of people that speak the universal language in that country is very few. To my thoughts on this matter, it depends on the effort placed on the company to develop such a tool/feature to allow players from different countries for easier access.

I do have doubts when a company “attempts” to support multilingual features. Usually when rough translation is done, there is usually confusion in which is the correct meaning. For example, when Maple Story had news of the fourth job advancements, there was a divide of rough Japanese fan translations whether or not it was “Night Lord” or “Night Road,” the fourth job advancement of the thief-tier class. The funny portion of the story was that it was either/or due to pronunciation issues. Of course, the Nexon, the official company, used “Night Lord” as the official dub.

Another flaw in destroying the language barrier of MMOGs in foreign countries is the ability to create a working translator. Google and Babelfish, the people use these tools to translate a foreign language to their native language. However, is it often reliable? I do understand that professional translators are hired to translate the game, but what of the chats in game? Translators obviously are not available for use 24/7, but using automated translators pose a gamble of whether they can translate the whole text or utterly fail.

Aside from doubts, I believe convenience is a matter of utmost importance for MMOG players when traveling to foreign countries. To be lost in translation in a video game is to be lost in translation in tourism of the real world. However, I stress that under the company’s firm direction can the language barrier be demolished. Otherwise, it will just be a third rate buggy fan translation of a video game script. After much experience in China’s language barrier firsthand, the language barrier in MMOGs must and should be taken down.

Writer’s Feedback
The writer did regret searching and downloading MMOGs while in China. Although he did feel the addiction, it was rather a waste of time looking for a suitable game to play. The writer strongly suggests that if you are going to a foreign country, you should enjoy the sights, or install the game(s) before you leave the country. That way, you do not feel the agony of searching and downloading while finding a proxy list that does not work.

New Quests Added to Pirates of the Caribbean Online; Retail Game Cards Now Available!

Disney Online has announced the addition of new quests to Pirates of the Caribbean Online as well the availability of Unlimited Access Game Cards at select retail stores across the country!

New Quests and Pirate Gear:
This month, Disney Online introduces three new Quests to Pirates of the Caribbean Online that will give Unlimited Access Pirates a chance to suit up in some prime Pirate gear.

Players can stop by the tailor shop on Port Royal and start the Pirate’s Life Quest after which they can earn a new five-piece outfit that includes a red and white polka-dot bandana, yellow shirt, short buckle boots, belt, and patched pantaloons. In addition, after completing the Clothing for a Pirate Quest, players will stand-out from the crowd in a new unique six-piece outfit. Lastly, players can also now imitate the infamous Pirate Captain Barbossa with a new outfit (including his famous feathered hat) after completing Adoria’s Family Quest.

Each outfit is available for Pirates of varying Notoriety levels (one basic – Level 10+, one intermediate – Level 15+, and one advanced – Level 25+).

Game Cards Now in Stores:
Unlimited Access Game Cards for Pirates of the Caribbean Online are now available for purchase. Sold as 30-day and 90-day game passes, the Game Cards give players Unlimited Access to all that the Caribbean has to offer. Cards are now available at select Target and Best Buy stores nationwide, with more retail locations coming soon.

Disney Online has additional content planned for the game including the addition of new enemies. Click here to view concept art of these new foes.


City of Heroes® Issue 13: Architect

Mission Architect:
First the City of Heroes Character Creator set a new standard for player creation and customization. Now, Issue 13 takes another giant step, allowing players to design their own missions and story arcs to share with the entire City of Heroes community. Using an intuitive interface similar to the game’s detailed Character Creator, players can create missions from the ground up. Players will determine details ranging from environments, mission objectives, and enemies, to written fiction and character dialogue; giving their stories nearly infinite depth and personalization.

Among other rewards, authors and architects who create the most extraordinary content will garner acclaim and reputation. Community feedback will be paramount and some missions will elevate in status unlocking new rewards and benefits for their creators.

Day Jobs (Offline Character Progression)

Scholar? Caregiver? City Official? Now when players log out of City of Heroes / Villains they’re just getting started! A character’s day job is determined by the actual in-game location from which he or she logs out. If players log out from a University their day job is considered to be a Scholar. If they log out from City Hall they’re a City Official. The benefits are thematically appropriate to the location. For example, a City Official earns extra Influence, a Scholar is granted Salvage, a Caregiver is granted Health Regeneration Buffs, etc.

Once characters have accumulated the required amount of time for each Day Job, they are rewarded with the appropriate Day Job Badge and Title, increasing their “earnings” for that job. Multiple Badges can be combined to unlock Accolades and the ability to accumulate additional new rewards. Almost every location within Paragon City™ and the Rogue Isles™ has an associated Day Job, resulting in a wide selection of jobs and rewards!

New Powersets

  • Shields – Heft a Shield for Heroic of Villainous Ends! This new powerset brings a classic power to City of Heroes: Shields! Now, you can arm Tankers, Scrappers, Brutes and Stalkers with a powerful shield to protect themselves and their allies.
  • Pain Domination – Villains can now bend the power of pain to serve their own ends! Those playing a Corruptor or Mastermind have access to this new powerset. The antithesis of the Hero healing powerset “Empathy,” Pain Domination brings parity between Heroes and Villains with a distinctively evil flair.
  • New Cimerora Missions – New Hero and Villain story arcs expand upon the history and lore, and delve into the players and politics of Cimerora.

    The Merit Rewards System is a new game system that allows players to earn tokens by completing Trials, Task Forces, Strike Forces, Raids, etc. The most challenging and time consuming tasks grant the most reward tokens, which can be redeemed throughout Hero and Villain zones for recipes, enhancements, salvage, costume pieces, badges, inspirations and other game items.

    Other features include new Invention Origin Sets, new Costume Sets, a Patron Power Respec, Zone Refinements, and more!


    Good morning Players!

    I wanted to be the first to let you all know that the primary Feature list for Issue 13: Architect is now live! That said, I’d like to take this opportunity to talk to you about some of the new features, more in depth.

    First off is the issue name, Architect. I liked the correlation that the name has between some of the improvements we are making to bases (in the way new things are purchased for them) and to our Mission Architect feature. Players can now be architects of their own story arcs that other players can play. When I first mentioned this system in the 4th Anniversary post, I had no idea how wildly popular that single concept would be. The thread that followed that post had a plethora of ideas of how such a system could, and should work from a player’s perspective.

    With virtually no information to go on, some people very much underestimated what would be possible with the Mission Architect. Some got it spot on, and some people wanted features that were simply impossible to get into the system at launch. Even so, we are very proud of the system as it stands. Players can make their own story arcs using a customized version of the tool used by our mission writers, in some cases rivaling our own internal tools in ease-of-use. I am really looking forward to playing the stories you all create with this amazing tool!

    I should probably take this moment to talk about what the Mission Architect is not meant for. It is not meant for “easy leveling” or “badging” or “farming”. Those are things that we specifically wanted the Mission Architect NOT to do. This may be a disappointment to some, I know. The goal was to give creative minds an outlet to tell the stories they have in their heads. We didn’t want the system clogged with Farm missions, so actually finding someone’s story that they lovingly crafted became more a chore than it was worth.

    To that end, the Rewards in the Mission Architect are something we, ahem, discussed with raised voices time and time again. How much was too much? How little was too little? What limits needed to be put into place to stop farming? Should we even have such limits? Etc. In the end, we have a system that we believe is the best suited for what Mission Architect was made for, and is not abusable. Time and testing will tell if that is really the case though. Like the Invention System, there will be many iterations on the Mission Architect to make sure we get it right before it goes to the Live servers.

    Next I want to talk about Day Jobs. This started out as a kind of “secret identity” system, but we wanted to save the term Secret Identity for a system that fit that name better. Day Jobs works well because it is “what your character is doing when not being a Hero or a Villain”. It’s their “day job”. A character who logs out in the Hospital is assumed to be working in a medicinal capacity, and they will receive a themed bonus when they log back in, that sort of thing. We even made it possible to have your character’s Day Job to be “On Patrol” or “Committing Crimes”, just in case you couldn’t envision your character having a “normal life” while you were not actively playing them.

    There are plenty of other features in Issue 13: Architect as well, like the new powersets, including the much requested “Villainous Version of Empathy” called Pain Domination. We’re also adding some great new missions to Issue 12’s Roman Zone “Cimerora,” as well as a brand new reward system that will hopefully see the end of “necessary” Task Force farming trying to get that one specific Recipe you have been dying to get. The Issue 13 Feature List explains more about that. We’ll be announcing more specifics of each of these features between now and the beta testing for Issue 13.

    Finally, I want to tell you about two “Booster Packs” that will be available in a month or so. Many players have requested the ability to buy the 30 day temporary jetpack that comes with the new City of Heroes Game Cards. Once the retailer exclusive period ends next month, we are making the same jetpack available for purchase for $4.99 (which is the cost difference between the one month game time and the $20 Game Card price). We are also excited to launch our Super Booster I: Cyborg Pack for $9.99. This pack has an awesome set of costume pieces, emotes, auras and a power. We’ll be sharing all of the details shortly.

    So thank you players for the enthusiastic support and I can’t wait to get these new features into your hands and to answer your questions about Issue 13 over the coming months and at Hero-Con in October.

    Happy hunting!

    Matt “Positron” Miller
    Lead Designer, City of Heroes/Villains

    Special Edition Goodie Bags on Offer, the premier destination for Free-to-Play games is pleased to announce that Dream of Mirror Online (DOMO), the Free-to-Play social MMORPG, has received its second content update for August. This amazing update contains 3 brand new Special Edition Goodie Bags which will be placed into the games shop for a very limited time.

    These rare Special Edition Goodie Bags are only available until September 3rd; players can get their hands on an Ornamental Pet such as the heavily sought after Dorabimon alongside other rare items and cute helpers such as the handy Eggsploiter who will help you in battle or one of the Special Edition versions of the Alice or Mr. Rabbit Costumes.

    The update also brings more new costumes and hair dyes into the shop, players can go down the rabbit hole and pick up a standard edition Alice or Mr. Rabbit Costume or change their hair colour to Orange or Green. A brand new Guild quest in which guild members need to protect the fabled Darkdale Mine is also included.

    The new update will be available to players after the weekly Wednesday maintenance window.

    DOMO is a Free-to-Play social MMORPG based on ancient Chinese mythology. Join with thousands of other gamers in an amazing anime-inspired world where you can socialize, form friendships, craft and master a variety of jobs, all within the underlying quest of trying to solve the riddles of the ancient myth of the Kunlun Mirror.

    DOMO Trailer

    A grand attack in the world of Dream of Mirror Online (DOMO). This really funny video shows all the aspects of gameplay and combat styles. It’s part 2 of a miniseries about DOMO. Can anyone rescue them? Find out soon!

    Mabinogi Preview

    By Michael Justice

    Our dear friends at Nexon decided to pick up this little MMORPG called “Mabinogi” and translated

    it, mainly due to the fact that it received staggering amounts of popularity in Japan. While many

    of Nexon’s faithful fans were fretting over the cute graphics and daily adventures with Lorna and

    Pan, I was simply skeptical about it, like I am with most new MMORPGs now. I love trying out new

    MMORPGs, for one, but I never try to put my expectations too high, in terms of a complete beta

    MMORPG experience. I was, however, very pleased to what I would soon find within the world of


    Upon creating my character and entering the world, I met Nao, who is the official “mascot” of

    Mabinogi. Her large, round eyes really made me feel welcome to this whole new world. The tutorial

    is quite extensive and it really lets you explore and learn about all the features there are. It’s

    very hard to choose to do one of the many things in Mabinogi there is to do. Unlike other MMORPGs,

    this one focuses less on “hey here are all these rats, go kill them so you can level up” and more

    on the entire MMORPG experience, which is mainly interacting with the community as well as taking a

    role in fantasy world as an adventurer. That is something that is vital to a good MMORPG and

    Mabinogi really brings it out into the spotlight.

    As I stated before, Mabinogi has features galore. It really does seem like there’s something for

    everyone. You have an extensive, rock-paper-scissors combat system, for the fighters, a detailed

    craft system, for the various artisans and several other things that I could go on and on about, it

    even has an aging system, where you get older every earth week and you also acquire stats after you

    If you take all of these things and combine them, you can be entangled in the world for hours on

    end. I remember after I first started out, I did some dungeons for an hour, some quests for a half

    hour and then I sat around a campfire for three hours. Its simple things like this that makes

    Mabinogi amazing. Sadly, everything isn’t always perfect, much like life.

    You’re probably thinking “wow this sounds great, there is so much to do!” well, you’re right, there

    is so much to do, however, you can only take it so far before you collapse under the symptom I call

    “Idonthaveenoughskillpointstodoanything fever”. You see, while Mabinogi does have an extensive

    free-willing character system, it also has one of the most notorious game-spoiling system to go

    along with it.

    Yes, I’m talking about a skill point system. In Mabinogi, you can do some fighting, then do some

    magic and then do some archery, but you might find yourself struggling with everything whereas

    there is this other person who just focuses on combat.

    There is no class system, so there is no designated tank, nor is there a designated healer, nor is

    there a designated nuker. Some people frown upon this and some people rejoice upon it.

    I personally don’t have a preference, because I usually find a way to manage, one way or the other.

    Now, while you’re thinking “well hey, that’s ok, I can just level up my lightening magic and then

    I’ll do some crafting”, well, you might also want to reconsider that. You’ll be weak in lightening

    magic if you level up some blacksmithing, and vice versa. As you can see, the entire system is

    essentially, pointless. People are pretty much forced into playing as a tank or playing as

    designated healer. There is no point to a free willing skill system if you’re going to limit people

    so that they are forced into playing just one role, whereas they could be playing multiple roles at

    the same time. That is probably the only downside to the real Mabinogi system I have,

    unfortunately, it is one of the biggest problems and will probably never be solved.

    Skills aside, there are other features to Mabinogi such as the ability to interact with the

    community around a campfire, sharing food, getting fat. The occasional person with a lute comes by

    and plays some song from “Final Fantasy VII” and the other people also get out there lutes and do

    the same. We all have a good laugh, it hardly gets old (well ok the song gets old, seriously, I can

    only listen to “One Winged Angel” enough…). It’s fun, wow, shocker.

    Who would have thought that a Massively Multiplayer Online Role Playing Game would actually involve

    the community while having fun at the same time?! A group of friends and I would head down to the

    ol’ dungeon and fight some Goblins and a big mean Golem.

    After we all have to use phoenix feathers 50 times over, we finally get our reward and head out to

    the campfire again… and we eat again… and I get fat again…someone plays that stupid song…AGAIN… To

    be honest, there is not much that a group can do besides sitting around a campfire and killing

    stuff together.

    There is plenty of stuff to do by yourself, such as crafting, questing, etc. however, when it comes

    to group play, there just isn’t a lot we can do before it gets old. We might head off to the arena

    for some PvP or go kill a field boss nearby, but those are pretty much static, and don’t happen

    very often.

    The last subject I dread talking about as I type will be the cash shop… It’s a very touchy issue

    that disturbs me greatly and I don’t like discussing it simply because it makes me sick. It really

    makes me nauseous thinking that there is this beautiful game, full of possibilities and potential

    and that while some of it is restricted naturally, there are some people who can simply throw some

    money at the problem and make it go away.

    This is the case for most MMORPGs with cash shop, and I am repulsed by the idea. I would sooner pay

    the full monthly amount of 20$, than watch as some rich, spoiled kid spends $200 on items from a

    shop to increase his game effectiveness than another kid who works hard and earns his items by

    nothing but pure in-game work. Cash items that bolster a user’s game playability are simply bribes,

    nothing more, nothing less. Bribes to get better at something that is meant to be equally shared

    between people who get a chance and work hard.

    Mabinogi offers items in their cash shop that allow users to expand their horizons with

    customization when making their character. This means that when you make a character with a regular

    card, you will only be offered around 6~ styles of hair, 6~ styles of eyes, etc.. With a premium

    character card, you are allowed probably five times the amount of hair styles, colors, etc. To me,

    that is simply a restriction of creativity and pettiness on Nexon’s behalf. I could deal with

    anything else (well ok maybe not the next couple of things) but restricting how your character

    looks compared to people who can spend money to get more flexible and unique looks comes close to

    breaking the right of free speech, in my opinion.
    It doesn’t stop there, however, oh no. You can also buy pets to help you in combat, buffs, etc. I

    am not sure how pets work exactly, apparently they have a “summon time” which I’m not sure if that

    means they stay alive for that long and then disappear or perhaps you have to wait for them to get

    rested before summoning, I don’t know. The fact that they would put restrictions on something that

    is already restricted is just a rip-off.

    The last couple of things I would like to graze about the cash shop are the premium services they

    offer. You can pay around $15 to get a full premium wave for a month which includes the Nao service

    (which is free in the Japanese version, by the way) which lets Nao help you in various ways like

    revival from death, etc. and she even gives you presents and stuff every week (which isn’t free in

    japan), isn’t that nice? It’s kind of like a virtual hooker. The premium $15 thingy also includes

    the Advanced Item service, which is basically items that are unattainable through regular means

    which have a much better effect than a regular item would. Like the “advanced phoenix feather” lets

    you resurrect anyone in the world, anywhere, you just type their name and boom, and they’re alive.

    I am unsure if this is useful or not, due to the fact that you get one of each item in alternating

    days, and that I do not know if this is real earth days, in which case that would be pointless, or

    in-game days, in which case that would be way overpowered.

    You also get a storage boosting thing which lets you switch storage between characters (because you

    know people who spend money to make more characters need to have access to the storage of their

    other character!); lets you put up a shop, expand your storage and inventory space. It also lets

    you create a Guild (which I also, believe is free in the Japanese version). Premium character cards

    (close to $10) also let you rebirth your character, so that after you hit, oh, the age of 25 (25

    earth weeks) you can restart as a kid and get even more stat points than if you were an old geezer

    like that free player over there who is 52.
    Just face it, Nexon gets good amounts of money from all of this, they know they do from Maplestory

    (dear lord millions just from “gachapon”) and they are simply going to do it with every game they

    can stick a cash shop in. It is the most disgusting thing I have seen that is relative to MMORPGs,

    it’s like tying rock sacks on a cat’s feet.

    To sum up Mabinogi from an optimistic viewpoint, it has an amazing combat, skill and living system

    with a few kinks that can’t be helped, and it also makes up for it by having a nice interaction

    with the community and such. From a pessimistic viewpoint, it is, in its true form, a caged bird

    that will never be able to fly due to the fact that someone chopped its wings off to sell to

    foreign traders.

    Experience the Magic of Knowledge, MMORPG’ers Being Habituated to MWO Trivia Contest

    With the help of the considerate MWO BOT, players are able to sit back and appreciate the fantastic accomplishments of all the Olympic athletes. Moved by the spectacular show of grace and athleticism, do you ever wonder if it is possible to transform the tremendous drive of the Olympics into some actual practice?


    Magic World Online, the hottest new concept in MMORPG’s has just completed a new integration of a unique Q & A system into its sophisticated game world. The Trivia Contest purpose is to improve the knowledge and wisdom of the MWO players while still having fun. Only by answering some questions will your hero level up easily and quickly!


    By teleporting your hero to Uptown by Sun City or Sky City Teleporter you can challenge the great Genius Boy in his Trivia Contest. By partaking in his contest you are assured great rewards of leveling experience points. The amount of experience points rewarded will be tailored to the hero’s level.
    Remember the great Genius Boy will also give you the following explanation when challenged:
    Quiz can be done once a day (system resets at 00:00 PST every day). Quiz contains 10 random multiple-choice questions, with 30 seconds’ time limit for answering every question. Next question will appear automatically when current question is answered. If you answer a question correctly within in the time limit, the remaining amount of seconds will add to your final quiz points. 29 seconds left = 29 quiz points earned; 0 sec left = 0 quiz point earned. When your quiz is finished, click [Exit] to have system count (calculation based on character level) your total quiz points into experience points prize. The amount of experience point’s prize will be displayed on the lower right of your screen.


    The trivia questioned used for the Trivia Contest comes from players like you; so if you would like to share your knowledge with others please do so via


    Both physical and mental competences come from accumulation. So which hero has the greatest knowledge and wisdom? Which hero learns things so fast? Answers up to your mastery! Let’s truly make progress every day, at leisure in Magic World Online!

    Volunteer Journalist Team Recruiting

    Good news! Volunteer Journalist Team is recruiting members! A feature page will be available on TQ community site soon! Different from tips or stories collection on TQ game forums, the Volunteer Journalist Team has a formal system for recruiting long-standing writers. The manuscripts will be classified into different categories in a more detailed way and the members will receive generous TQ point cards as reward! It will be a long-term program of TQ community site aimed at providing better gaming experience for all TQ game players.


    Wanna be the first group of Volunteer Journalists? Wanna see your articles and names appear on the Journalist Team feature page as soon as it is open? Pay attention to the following information and we are waiting for you and your articles!



    Journalist Team Member Mission:
    Wanna be the first group of Volunteer Journalists? Wanna see your articles and names appear on the Journalist Team feature page as soon as it is open? Pay attention to the following information and we are waiting for you and your articles!


    Jounalist Team Member Requirements:
    If you are passionate to TQ game, if you can type (…), if you have a keen nose for news and information—-then you are the one! Just feel free to join!


    Journalist Team Member Reward System:
    See image —>


    Game event or contest report: more than 300 words, 2-5 Screenshots, to be awarded 20-30 merit points.


    Interview: At least 800 words, picture or photo is prefered, to be awarded 30-50 Merit Points.


    Game news, tips and short story: more than 300 words, to be awarded 20-30 merit points.


    Game novel: More than 500 words for each chapter, if serialized for less than 10 chapters, each chapter will be awarded 20-30 merit points, if serialized for more than 10 chapters, each chapter will be awarded 30-50 merit points.


    Similar article: If more than 60% of the article is similar to another one posted on TQ game sites or other websites, 30 merit points will be deducted as a warning.



    How to Join:

    1. Your pen name;
    2. E-mail address or MSN;
    3. The TQ game you’re playing, the server you’re in, your character’s name;
    4. Write a short article (about 300 words) about TQ game;
    5. (Optional) Your short introduction and a photo.



    Please send the above stuff to our official or MSN with the same account. Suggestions are also welcome 🙂


    If the above E-Mail is bouncing your e-mails then send your material to : (Jasper’s, our Journalist team Leader and Chief Editor’s Mailbox) Then tell us the boucinng problem here. Thanks a lot~


    Expecting your participation!