Monthly Archives: June 2007

Release of DOFUS Episode 7: Jelly Powers


The 4 million players MMORPG DOFUS will soon be releasing Episode 7 on server Shika: Jelly Powers!
This extension will contain:
– Two new areas: Sufokia, the legendary submarine city and the mysterious peninsula of Jellies.
– A new dungeon: the Gelax Dimension
– News monsters including the terrible Strawberry Jelly…
– New weapons, armors and panoplies

In order to celebrate the release of Episode 7: Jelly Powers, a prerelease event – “Hairy Potter and the order of Phoenix” – was organized on Wednesday in the afternoon.

Myth War: Official Guide Page Launch and Newest Game Client Available

Myth War Online official team has recently released the official guide page ( At the same time, the previous homepage URL has been updated with

The guide page is offering the link for downloading the newest game client version The current game client version offered on the official branch downloading page is If your current client version is not the newest, please download the all-purpose patch, which applies to version– for update.
To visit the brand-new guide page and to download the latest client, please head over to:

Besides, there’ll be a PK Event during June 27 to June 30. To know more about Event Content, Event Procedures and Event Prize, please visit the following link for details:

Class Features of Zu Online( Description plus Artwork)


Sun Warrior, with their strong wills and iron bodies, is one of the strongest clans in the secondary world. If you engage in a fight against them, you’d better keep the distance for no one escapes from the fight unharmed.


Moonmaiden is quick and skillful in the secondary world. They can gain the initiatives using special magic abilities, such as trapping enemies and turning invisible to sneak up on their enemies.


Swordsman is one of the largest clans in the secondary world. They are good at long distance fighting. With the help of the Bead Fairy, they are able to take the most advantage of their swordfighting skills to fight against the enemies.

Bead Fairy
Bead Fairy belongs to a peaceful clan. They are very popular in the secondary world because of their ability to cure the injured and put enemies in a coma to defeat them without fighting.


Summoner is a different species in the secondary world. They are able to summon the ghosts from hell to fight for them and torture the enemies by poison and magic scroll.

Voyage Century: Black Dragon Series

The highest level of equipment Black Dragon Series in Voyage Century( first debut to all. The Black Dragon Series include Black Dragon Armor, Black Dragon Helmet, Black Dragon Sacred Sword, Black Dragon Battle Axe, Black Dragon Gun and Black Dragon Falchion.

For more details about them please visit here:

Tales of Pirates: The Eighth Sever Up

More and more players have joined Tales of Pirates ( since its beta test, it also stimulates us to make further development of the game. Here, IGG are pleased to announce that launch the eighth server named Phoenix Isle on June 27th in order to meet the need of number increasing as well as offering better services for our players.

Besides, to celebrate the launch of new server, we will release some interesting and exciting events including leveling competition. This time, not only will the winners of leveling competition be rewarded handsomely, but also the lucky players who rank 100, 200, 300…1000 respectively will be rewarded. Below are some details of the upcoming leveling competition:

Leveling Competition:
The event will commence at EST 04:00 a.m., June, 26th and end at EST 04:00 a.m., July, 4th. The 25 highest level players at EST 04:00 a.m., July, 4th will be the final winners. In addition, the lucky players who rank 100, 200, 300…1000 respectively at that moment will be awarded 200,000 coins each.

The First Prize (one in total): a suit of pirate dress plus 5 million coins
The Second Prizes (three in total): a suit of pirate dress plus 3 million coins for each
The Third Prizes (five in total): a suit of pirate dress plus 1 million coins for each
Honorable Mentions: (sixteen in total): 500 thousand coins for each
For more detail about those events, please visit our official site:

Welcome to the upcoming new TOP server!

First Look of Preview of Zu Online

June 20th 2007, preview site of the fourth MMORPG of IGG – Zu Online ( comes in front of the global audience. With the first look of its preview site, Zu Online, a fantasy online MMORPG adapted form the classical Chinese fantasy novel Tales of the Zu, has unveiled its mask.

With a strong oriental legendary style, the preview site of Zu Online boasts a mystic and romance flavor. Latest news about Zu Online will be released on the preview site, providing an excellent platform for the players who are in love with classical Chinese immortal and knight-errant culture to exchange ideas and thoughts. The forum will also be the place where information from the official, thoughts from the players merges.

Image Gallery

Set on the oriental immortals and knight-errant, ZU Online bring the soul of the original work into the game world, which highlight justice and self-perfection. All these features endow Zu online with a rich culture connotation, creating an astonishing myth world in the cyber sphere.

Zu online will come at the end of this August. Please pay close attention to the preview site for the latest news.

More details in

Myth War Review

Myth War is a 2D MMORPG being published by It can best be described as a pet-oriented, cel-shaded game that encourages teamwork with other players. This was the first of three (soon to be four) completely free games from the company, which makes money by selling various items in an item mall for real world money. With all of this in mind, I wanted to take a look at the game as a whole.

The graphics of Myth War area little dated, but still very unique for this genre of games. Only one MMORPG came to market featuring cel-shading and it barely lasted outside the first month of release. The environments are done in an isometric perspective which makes it look and feel 3D without actually being 3D. One flaw with this though is that the camera is no controllable by the player so you are stuck viewing things how the developer wants you to. Also, the combat is completely 2D turn-based leaving everything feeling a little flat.

The gameplay of Myth War though is far from flat. There are four races with both male and female being selectable. What is not told to you though during the creation process is that your sex determines your class. Males are typically attack oriented (through melee or ranged attacks) while females are focused on defensive measures (like healing and buffing). Crafting is possible by gathering gems which can then be refined and used to enhance equipment in a variety of ways. This is not really crafting so much as enhancing equipment, but it keeps things focused on the combat and not material gathering. Combat, while turn-based, is very quick and requires knowledge of one’s own character and the enemies being face to make quick work of them or face certain death. There is a tutorial available in the starting area as well, teaching new players everything they need to know about fighting and their class. My biggest gripe would have to be the rebirth system, which grants a very substantial power boost to those who reach the highest levels once through and can then try again with a different class and more power. This makes it a bit harder to level through the first time but gives players something to strive for.

Some would look at the audio as something a 1990’s action game composer would use. I tend to look at it as something fitting the whole theme and feel of the game. Music plays everywhere and matches the tone set. Combat is a quicker, more frantic music accompanied by sound effects that depend on what skills and weapons are being used. This may not win any awards for having the best sound in a game, but it far better than some of the other games that are being brought to the market today.

One of the most important aspects for any MMORPG is the community. While I wish I could say that this was the best community ever….I cannot. On the bright side, it is one of the better ones as players were more than happy to answer any questions I had. Some would even role play with you if you got into character and found the right conditions. As with any MMO community, there were spammers, jerks and other assorted people that you wish you could punch right in the face. The GMs do a fairly good job at handling any complaints about this when it happens though, so it is not something to worry about.

Performance of the game is one of the weak areas, though this may have been addressed already or will be soon. Lag was prevalent over each of the four servers, and cannot be attributed to system lag on my end as I have a fairly high-end rig. Hopefully this can be taken care of swiftly by making adjustments to the network code or to the server capacity. Considering this is a free game though, one just cannot expect it to run perfectly smooth.

All in all, Myth War is a solid game that everyone should take a look at. While they are not the developers, if they apply this talent for picking a good game to their games in development we can expect a lot of great things out of them. And hey, the game is free so why not spend a little time downloading the game and playing. You may just find your newest addiction!

Closed Beta is Scheduled on 22nd,June

It is with great pleasure and excitement that we are ready to start AoA’s closed beta. We do expect you gamers to experience this quite unique MMORPG with great enthusiasm. Here, we want to inform gamers that the current versions of AoA is not the final version for commercialization. We have the following three purposes to release the current version.
• Firstly, we want to introduce our product–AoA to the entire world, hoping of letting the players get the idea of AoA and of experiencing what AoA provides.
• Secondly, we hope to receive the suggestions about AoA from players who have experienced the current beta. We want to know what the players expect for the game, and we also want to find out what the players’ taste and interest are. That will give us a huge help in both bettering our product and keeping a right direction of further development.
• Thirdly, as Snail Game is a Chinese online game developer, we may have some problems in the translation. We hope all the players can give us a hand by providing the poor translations you will find out to GM.
We are looking forward to your reactions and we sincerely appreciate your patience and help.
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