Monthly Archives: November 2016

Subsiege

Subsiege is a buy-to-play sci-fi strategy game developed by Icebird Studios for PC and will be available for purchase on Steam Early Access sometime in March, 2017. In Subsiege it is now 2063 and the climactic disaster of overpopulation and over-consumption has resulted in the depletion of many important land-based natural resources. Now we must dive into the depths of the ocean in search of new resources to exploit if we hope to continue surviving. Can you handle the pressure of an underwater resource war?

Features:

Strategic Battles: Gear up and head off to war in large 12 player battles where coordinating your efforts with your teammates is key to achieving victory.

Oxygen Management: Don’t just worry about hostile enemies. You’ll have to carefully manage your oxygen levels and fight for oxygen sources if you even want a chance at acquiring underwater resources.

Monsters: Avoid the swarming monsters of the ocean’s depths. They won’t take kindly to you invading their territory.

Arcane Dragons

Arcane Dragons is a free-to-play mobile fantasy action RPG developed by Redbana Us Corp. for iOS and Android devices. In Arcane Dragons humans and monsters used to live in harmony with one another, but that clearly isn’t the case anymore. It is now your job to act as a village defender and protect its people from the aggressive dragons that no longer seek a peaceful living. Will you fall short of everyone’s expectations or rise to the challenge with your elite combat skills?

Features:

Three Classes: Become a Warrior, Wizard, or Archer and use your weapons and skills to clear dungeons full of strong monsters. Each class has its own role in a party, whether that be blasting foes with spells or pelting them with arrows.

Dungeons: Fight your way through dungeons, slay monsters, and defeat bosses to gain experience and loot. Grow even stronger to take on the most difficult dungeons imaginable!

Costumes: If you feel like you’re getting lost in the crowd, then you can get yourself a costume to help your personality shine through!

PvP: Play against other defenders in 1v1 or 3v3 battles that will put your skills to the ultimate test. Prove that you’re just as capable as you think you are!

Battlerite

Battlerite is a free-to-play fantasy MOBA developed by Stunlock Studios for PC and is available for purchase on Steam Early Access. It gives players the chance to experience a unique combination of a fast-paced fighting game with some top-down shooter elements mixed in as well. With fans cheering you on and bloodlust coursing through your veins, nothing will be able to stop you. Use skill-shots, timing, and your reaction speed to take on both friends and foes on your quest to unleash your inner champion in Battlerite!

Features:

Arena Matches: Fight 2v2 or 3v3 battles in different kinds of arenas where you will square off against enemy champions to prove your worth.

Ancient Rites: Perform ancient rites so you can gain access to new powers and grow even stronger. Use your rites to customize your gameplay and counter your opponents to become even more effective.

Bullet-Time System: Use Battlerite’s bullet-time system to review your death and plan out your actions next time around. It’s also great for re-watching some of your epic dodges that you make!

Hellion

Hellion is a 3D space survival game developed by Zero Gravity and is planned to be released on Steam Early Access sometime in January 2017. Hellion is both a fusion of both survival and space sim genres, giving players the unique chance to fight against not only each other, but a semi-realistic space environment as well. Hard space vacuums, extreme temperatures, radiation, and resources are just a few of the things you’ll need to be on the lookout for in the deep recesses of space. Will you create a reliable crew of space-faring explorers, or will you take to the less moral route of looting and pillaging the hard-earned resources of others? Only Hellion will give you the chance to find out!

Features:

No Interaction Restrictions: There are no safe-zones in Hellion. If you come across another player you’d better be ready to put your trust in them or drop them before they have the chance to drop you.

Exploration: Use your spaceship to explore the deep recesses of space and discover the remnants of humanity. Who knows what resources, or foes you might discover.

Newtonian Physics: The entire universe is roughly based around Newtonian physics, including full orbital mechanics for celestial bodies and even your ship itself!

Immortal Conquest

Immortal Conquest is a free-to-play mobile strategy game developed by NetEase Games for iOS and Android devices. In Immortal Conquest players will be able to manage their own cities, expand, and forge alliances with other players from around the world in an effort to acquire more of the limited land resources on a huge game map. Players will have to race against each other across the real-time map to expand their control throughout the limited 2 million pieces of available land. Will you be able to create an empire, or will you struggle to get by on the leftovers of other players?

Features:

Alliances: Alliances will enable players to gather resources more quickly, occupy new lands faster, and fight against other players and alliances as effectively as possible. It won’t be the strongest player who comes out on top in Immortal Conquest, but the strongest Alliance.

Seasons: Every season will have rewards for the players and alliances that reach its objectives. Once a season has completely finished the entire game world resets so players can race to acquire land one again.

Resource Management: You’ll need to be careful with how you spend your resources, whether it be furthering the development of your cities or creating more units to use.

SMITE Patch 3.23 Preview – Nike Revealed

SMITE Patch 3.23 Preview -

Today’s SMITE patch stream focused on the reveal of Patch 3.23, “Wings of Victory,” which includes some epic Odyssey Skins and the reveal of the Goddess Nike.

 

Anubis Odyssey Skin:

  • Voice Pack evolves with animations through match.
  • Abilities set minions on fire and send them flying.
  • Equippable recall effect and emote comes with the skin.
  • Comes with new music theme.

 

Item Changes:

  • Celestial Legion Helmet Nerf – Offering too much protections and power at the same time.
  • Hydra’s Star – Cooldown reduced by 5%
  • Hydra’s Lament – Cooldown reduced from 15% to 10%
  • Obsidian Shard Nerf – Brought more in line with Spear. 70 power reduced to 60.

 

God Changes:

Erlang Shen – NERF…?

  • Spot Weakness no longer ignores basic attack movement penalties.
  • 72 transformations – Mink allows you to regain this ignore of movement penalties. Turtle Shield and Mink attack buff durations reduced from 6s to 5s.

Hades – Buff

  • Blight Duration from 5s to 8s.
  • Shroud of Darkness doesn’t knock back minions.
  • Pillar of Agony protection buff boosted early game.

Jing Wei – Nerf

  • Explosive Bolts no longer offer crits at rank 1. 5% less crit per level.
  • Agility – Cooldown increased late game from 12 to 16.

Khepri – Buff

  • Base health up 30 to 490 hp.

Nox – QoL Buff

  • Candles now only blown out by god damage.

Osiris – Buff

  • Gaining a little anti-magical protection from passive to survive late game fights.
  • Fragmented – 1% magical damage mitigation per stack.

Terra Nerf

  • Terra’s Blessing (ult) cooldown increased to 110s at all ranks

Thoth Buff

  • His damage is fine. Players need help landing his abilities more consistently.
  • Hieroglyphic Assault – Increase projectile speed by 20%
  • Evade and Punish radius up from 3 to 4.
  • Glyph of Pain mana reduced and now scales slowly, 25-45s instead of 60 at all ranks.

Tyr Gameplay Change

  • Change Stance available at level 1!

Nike Reveal

Lore: Mysterious and lost. Gave medals to those victories in battle. Close ally of Athena. Gains her fame for participating greatly in the war of titans with Zeus. Became Zeus’ right hand goddess.

Role: Warrior. Backline enemy face crush gameplay style.

Hit Chain has a cleave attack on third hit. 1, 1, 1.5 damage.

Passive: Achievement based. Three Goals. By accomplishing each goal you gain stacks that increase power and movement speed. Same goals every game.

  1. Kill 200 minions.
  2. Kill 10 gods.
  3. Have 2 allies that are level 20.

A laurel appears over every character on your team, growing brighter as you complete each one.

  • Ability 1: Two straight line ranged cleaves. If you hit the same enemy twice in a row, you gain protection shred. With Plan of Action, You get third strike. You disarm if all three hit the target.
  • Ability 2 (Plan of Action): Passive: HP5. Active: Augments her first, third, and ultimate with new effects. Adds flat damage to your next ability.
  • Ability 3: Long leap with knock-up on landing. Doesn’t knock enemies back, so she can go straight into attacking. Plan of Action makes her leap faster.
  • Ultimate: Sentinel of Zeus: Gains visual armor to show enemies she’s ready. When activated, she gains a health shield (40% of max) and slows. With Plan of Action, buffs shield to 60% and increases the slow. When in her Ultimate form, Nike’s voice pack gets an angelic booming overlay.

SMITE Patch 3.23 Gallery:

LuckCatchers Developer Interview

Questions by Jaime Skelton (MissyS), Senior Editor

Answers by Dmitry Potapov, Dip Online Studio

Dmitry Potapov

This November, a new free-to-play open world MMO appeared on Steam – LuckCatchers, developed by DiP Online. Based on a series of fantasy-steampunk novels by Alexey Pehov, LuckCatchers allows players to explore and interact with the world of the Inside Out freely: building settlements, battling in airships,creating airships, and more. We had the chance to interview Dmitry Potapov, Head of Dip Online Studio, to talk about the game’s development and inspiration.

 

LuckCatchers Preview

What inspired you to create this game?

Our imagination, our dreams, a good book, a good movie, a real story told by someone, things we saw and experienced in life, powerful feelings, love for adventure, yearning for new horizons, challenges, success and failure, a desire to create more and achieve more, realizing that only the sky is the limit. This and many other things inspired us to create The Luckcatchers. This project is filled with our souls, our best designs, our dreams and desires.

Our company has enjoyed a steady success and reputation on the Russian video game market. As any other project, we want to grow and evolve.  We followed the example of our partners and colleagues and made a decision to transition from single player to multiplayer games. The MMO genre has been there for a long time. It has its loyal fans and can boast with many interesting and diverse worlds.

We liked A.Pehov’s novel The Luckcatchers a lot and thought it might be interesting to make it into a game. It has a good and complex story, diverse characters, and bright and significant personalities who dwell in a world where magic is as natural as breathing.

 

 

The action in the game takes place in the world of Siala, but 300 years earlier. What made you choose this period of time?

Pehov’s books have many worlds and each of them is unique.  Our game is based on The Luckcatchers and Special Mail, and the story unfolds in the world on the border of Inside Out, not Siala.

We deliberately chose events that happened 300 years before what is described in the book.  We want to use this period to develop the game world and be able to change game mechanics. During this time we can either reach the world described in the book or choose an alternative path.

We don’t want to submerge our players in the world that is already finished and explored, where everything is discovered and all they can think of is available. We want our game community to evolve in harmony with the game world. We want our players to develop this world with us. You might agree that it is much more interesting to create your own story than follow the well-trodden path.  The world evolves steadily, step by step, and creates the most comfortable environment for players.

Developing and introducing new game mechanics and perfecting already existing features takes time. We stick to our plan for world evolvement and try to be very careful and precise when we change the game play.

 

LuckCatchers Preview

Can you tell how big this world is?

The game world is huge and seamless land in the middle of Inside Out.  Inside Out is a parallel world inhabited by demons. Inside Out surrounds the world and is separated with a border from us. The border is a flat wall less than an inch thick and rises up for several miles.

The world’s area is 360,000 square miles. Since the alpha test started we made the open world area 2.5 times larger, and we continue to work on enlarging the physical map of the world.

The world is divided into two continents. The West lies along the left edge of the map and continues down to 600 miles. Most of the continent is flat, but it has mountains, highlands, foothills, hills, and faults. Mountains are 6.8 miles tall, highlands are 2.2 miles long.

From North to South the continents are bordered by the Sleeping Sea, the Silent Sea, the Sea of the Great Altring and the Rebel Sea. The southern shores of the West are washed by the Sea of Captain Woo and the Sea of Sinners.

The East is much wider than the West but shorter, only 450 miles. The northern part is covered by mountains and highlands, the southern part of the continent is plain.

Both continents are rich with rivers and lakes, there are beautiful waterfalls.

The north of the open world is covered by the White Ocean which borders the Isles of Horseshoe, and Black Mark.

Between the two continents there are the following islands, from North to South: the Isle of the Pointing Finger, the Isle of Reconciliation, the Isle of Lothar, the Isle of Torasg, the Isle of Elnoar, and the Isle of Stone Snakes.

It may take more than 6 hours of real time to cross the open world from North to South if you use a zeppelin with an average speed of 100 miles/hour.

 

 

How does the game market work?

The world on the border of Inside Out has a single currency, the golden Louis d’Or. All characters on the same account have a shared amount of Louis d’Or. We give 5 Louis d’Or to each player for every 30 minutes of active play!

The market is formed by the players who create actions to buy or to sell ingame items using shops in cities and their own villages throughout the open world.

The Luckcatchers is a social-economic game requiring players to interact and form alliances like, for example, clans.

Every player can trade, and the level or amount of items in possessions is not important.

The world has NPC-lots, but they are mainly there for support. These include consumer goods, transportation sapphires, boosters, magic items and everything that players cannot make themselves.

Magic items, boosters, potions, and consumer goods are initially sold only in certain cities situated in different parts of the world. Players themselves resell and distribute these items to get good income.

Each player who has a village can sell raw or refined resources produced in the village, materials, fuel, crafts, ammunition, weapons, zeppelins, ships, modified strekolets, etc.

Other players can resell items bough on the market in different cities of the world for a price much higher that initially purchased.

Only one city called Dwarf Shop gives players an opportunity to buy basic resources from NPCs. All other basic resources are auctioned by players.

Participation in the monthly Dragon Migration event gives players plenty of Louis d’Or for selling loot received during dragon hunts in the Empire and the Alliance.

Players can sell not only items but information as well. For example, information about locations of places with certain resources has its price.

 

LuckCatchers Preview

Will all the servers be available for PvP or do you plan to open PvE-only servers?

Every new player (and all their avatars) will be granted a 30-day protection against PvP attacks of other players. Ships, strekolets and buildings won’t get damaged from attacks. Protected players cannot attack others or steal their possessions.

All other gameplay stays the same: villages age, possessions get damage from dragon fire and Margoud lightnings.

Before the PvP protection expires the player can buy a Caper License and use it to remove the protection. This license can be found in any capital on the market in the Licenses section. After activating the license the player can use any of their avatars to attack others and should be ready to be attacked.

PvP and PvE battles can occur in any place of the open world.

 

 

What is your plan to track players who use bots to earn gold without playing themselves?

The game allows only one character per Steam account at a time. Another character can enter the world only when the first one has logged out. If the character is inactive in the game, they don’t get Louis d’Or.

 

LuckCatchers Preview

Players can build and control villages. Are there designated place for building a village or can the entire game world can be used for this?

The open world has specific spots where a village can be constructed. These spots can be on the surface or under the water. To find such a spot you need to use a special tool that is installed on every ship. It is called Geo Exploration. Spots available for construction look like white squares on the map. If your Geo Exploration level is low and you cannot use it to search for resources, you can ask more experienced captains for help. When you choose the place for your new village, you need to buy a license and learn the skill “Builder” which will allow you to own the village.

 

LuckCatchers Preview

How do you make the game fun and comfortable for gaining experience?

We have created an absolutely new, diverse, interesting and captivating world where your imagination is your only limit. Here each player chooses their own path. They can be a brave warrior, a hard-working farmer, a brave dragon hunter, a great Governor who united several powerful clans and territories. The player can become a hotshot pirate, a mercenary, or a headhunter.

This game offers fun gameplay to both singletons and team players.

One player can be enough to control a small number of low-level villages, but when the number of villages increases, management and maintenance can become a problem. But other players can help you. You can form a clan or just be friends with other players. Each group can have individual access to buildings in the village. Be attentive who you choose to be friends with, and even more so – enemies.

We try to make the gameplay as comfortable and interesting as possible. We review and analyze each message we receive from our players.

We host contests and give gifts of large amounts of Louis d’Or. We have regular events, such as the Dragon Migration and Six Hour Races. We are working on many more surprises that our players will definitely enjoy.

It has been 34 game years since open alpha testing started. One game year is one month in real time. Since the alpha and beta tests started, the game gathered a wonderful community which grows every day.  We are happy to receive all their feedback. Some of those suggestions have already been implemented.