You’ve never played Resident Evil 2 like this! 4k graphics, new engine, and a modified story breathe new life into this classic and revered fan favorite of the survival horror genre.
Breathtaking 4k graphics: The blood and gore… it’s just so beautiful.
3rd Person: As requested, no longer limited to first person views.
New Story: You might think you know the story, but surprises await.
The legendary franchise returns to its origins in Ubisoft’s reboot of The Settlers, due Q3 of 2019. This is more than just a visual remake, however, as many systems are improved and new ones are added.
Co-Op: Play through the campaign or various side missions with friends!
New Food System: Feed those peasants
Motivational meta-game: Creates a unique gameplay experience for multiple plays.
by Jason Parker (Ragachak)
Okay, I’m going to be honest: When I heard “Hip-Hop Stoner Noir”, I was thinking Heavy Rain meets Wayne’s World or something to that effect. I expected something irrelevant and stupid, but still entertaining. STONE is really something special, especially for the price of the game (15 dollars~). It was made by Convict Games, and they have really done something special here. It’s not a very long game, as point-and-click style adventure stories tend to be on the short side. There’s at least one replay in it, by making different decisions in how you treat other people in Oldtown. In the press release, they said that “STONE may not be for everyone” and that’s certainly true. It’s surprisingly liberal with how the characters are portrayed and without spoiling the story, it’s pretty deep and tells an important life lesson that some of us probably need to know, or needed to know earlier.
So we know the “genre” of STONE. It’s a Hip-Hop Stoner Noir. Noir titles are typically detective stories with lots of twists and turns, and this game is no exception. The story is about a Koala Police Academy washout-turned Private Investigator. His “Chookie” Alex is missing mysteriously, and he’s woken up by a call that Alex is gone, his life is over and they’ll never see Alex again. Stone can’t remember a single thing about the night before, thanks to being blackout drunk. So he does what any good P.I. does: Takes a leak, messes with his Drum Pad, has a smoke, and sets out to figure out whodunit. Well, maybe that’s just how I did it. It’s a pretty linear story, where you go from scene to scene across five Acts, each with several chapters of their own. Each character is fleshed out and interesting in this furry Australian world. As you move from bar to club, to the cops and more, you’ll have two choices on how you approach people: “Hard Ass” and “Soft Touch”.
Private Investigators are known for that “Hard Boiled” style of interrogating, where they go in, being a belligerent, aggressive jerk. It’s popular in a lot of fictional media. But that’s not always the right way to approach a problem. I honestly picked which to use depending on how I felt about the current character and what they were telling me. Sometimes you need to be aggressive, and sometimes you need to lay the charm down on people or lie your way out of a situation. Stone himself is a rude, selfish, alcoholic jackass. Over the course of this story, he grows a lot in a short amount of time, and you learn through flashbacks what happened to Stone and Alex. He trips a little, sees things, has weird dreams, and through these things, Stone learns more about himself, about Alex, and about what exactly has happened to cause them to be kidnapped or disappear. I won’t spoil the story and how it ends, but I really didn’t see it coming.
It’s A Long Road to Recovery: 4.5/5
As you play, you’ll open up a map that lets you visit other locations and relax between story locations, in case you want to unwind. This story gets pretty deep pretty fast. You have the club, where you can listen to amazing techno music, you can play Rock/Hip-Hop at the bar, or you can do my personal favorite side-activity, you can go to the movies! They have a nice variety of public domain films to watch: What Happened to the Kelly Gang?, The Night of the Living Dead, Haxan: Witchcraft through the Ages, and more at this cinema. Stone’s flat also has a MIDI pad to make music on, if that’s what you want to do. Back to that soundtrack, there is a nice variety of artists, and I loved every track I heard. Ryan LIttle, Ilkka S, Color Dolor, Noah Kin, Warchief, and others. Personally, Warchief and Color Dolor were probably my favorite artists in the game. The only real gripe I had was that hideous purple/pink banner for all of the text/dialogue/etc. The game itself is visually smooth, but that was pretty jarring.
The game itself is fully voiced, has colorful, interesting characters, from Foxes, Mice, Koalas, various birds, Alligators and more besides. The game itself is only a few hours long at the most, but for what they are asking for, it’s more than worth it. I went into STONE thinking that it was going to be a weird comedy about a bumbling idiot P.I., but by the end, I definitely had changed my mind. I had gone on a wild rollercoaster of emotions, and learned a little about myself. Frankly? That’s a good thing. None of us are perfect, and if we can learn a little something at the same time? That’s a pleasant bonus. I don’t really play many Visual Novel style games, but I love them as a concept. STONE is definitely one that gave me hope that the genre is as strong as it’s ever been. Convict Games made the game “they” wanted to make. They told the story they wanted to without reservation, and I respect that. I highly recommend STONE as a story that an open-minded story fan needs in their life.
Note: A game key was provided for review purposes.
Dragon Ball FighterZ released a new update for free, which has the new Galactic Arena, and new levels for Ranked Matches and much more.
There’s a lot to take in in regards to the history of Valkyria Chronicles and Europan history. So today they brought in an expert to give the details. Join noted Europan Historian Douglas Welch as he dives deep into the history of the First and Second Europan wars.
Bandai Namco released a collection of some of their classic arcade games from the 1980s today in the NAMCO MUSEUM ARCADE PAC. This collection is exclusive to the Nintendo Switch, and comes with games like PAC-MAN, GALAGA, and DIG DUG. Friends can also duke it out in Score Attack mode or go one-on-one against a giant boss in the madness of PAC-MAN Championship Edition 2 PLUS. This, SPLATTERHOUSE, THE TOWER OF DRUAGA, ROLLING THUNDER, SKYKID and TANK FORCE are also in this collection.
“NAMCO MUSEUM™ ARCADE PAC™ brings together over 30 years of gaming into the palm of your hand on Nintendo Switch,” said Abelina Villegas, Associate Brand Manager for BANDAI NAMCO Entertainment America Inc. “From the traditional classic arcade experiences like PAC-MAN and GALAGA to the more modern multiplayer experience of PAC-MAN Vs, and hyper kinetic look and feel of PAC-MAN CHAMPIONSHIP EDITION 2 PLUS, there’s something for players of all ages!”
by Jason Parker (Ragachak)
Good morning, Internet! I haven’t been able to do Nintendo Switch news in a while, thanks to being busy and a Hurricane that was on our doorstep for a week or so. But I’m back, and there’s some good stuff happening this week for the Switch! Before that, one or two items I’d like to address. We got some Sword Art Online news recently, and to celebrate the 5th anniversary of Sword Art Online, we learned that Sword Art Online: Hollow Realization Deluxe Edition and Sword Art Online: Fatal Bullet Complete Edition will both be available on the Nintendo Switch.
There’s also new DLC for Haunted Dungeons: Hyakki Castle on the PS4/Steam, but more important: The Switch. This free dungeon map, “Revenge of the Doman” is live, and in it, players have the most formidable bosses in the game awaiting. There are new dungeon areas to explore, and players will also unlock a time mode, after completing the main story. That way they can test how good they truly are by clearing as fast as possible. There were some other fixes and adjustments made to the game:
- Adjusted enemy spawn locations
- Adjusted drop rate for food
- Corrected text errors in the game and game trophies
- Fixed the bug where enemies that drop from the ceiling clumping together
- High-level dungeon enemies have around 20% less HP
And with those things out of the way, here’s what’s hot this week for the Nintendo Switch!
Dragonball FighterZ (September 28th): I was hoping it would release on the Switch at the same time, but I get why it wasn’t. I love Dragon Ball FighterZ, even if I haven’t really played it in a while. The ability to play DBFZ on the go and have all of your friends playing at the same time is a really big selling point. Bored on a flight? Get some combo practice in! I can see a lot of FGC pros who use a pad practicing on flights or on long drives to tournaments. It’s a sharp, easy to pick up fighter, with a lot of depth and a lot to learn. Definitely in the easy-to-play, hard-to-master camp. I’m not as big on DLC fighters as I used to be, but you can always skip the ones you don’t care about. (59.99)
Valkyria Chronicles 4 (September 25th): It’s a coming-of-age story in a time of war! How could you not love that? Plus it has an adorable dog. I adore the CANVAS graphics engine, it makes Valkyria Chronicles continue to stand out as a unique, and engaging game. Players get to experience the other side of the Second Europan War, and its most brutal campaign – Operation Northern Cross. Valkyria Chronicles as a franchise is really underappreciated, and having it on the Switch really makes me happy. It’s beautiful, it’s challenging, it has tanks and awesome, but grim war stories. (59.99)
TowerFall (September 25th): TowerFall features all of the content from Ascension and DarkWorld, and also has Nintendo Switch exclusive additions. TowerFall itself is the ultimate version of the much-beloved archery combat/party game, with up to six player battles, adorable pixel graphics, and lot sof gameplay types, arrow types, powerups and more. And if you think it’s going to break friendships, wh y not teamup in the 1-4 player co-op modes, where you instead do battle against waves of enemies? That’s probably more my speed anyway. TowerFall looks like an absolute blast. (19.99)
Boundless is a subscription free voxel MMO with a strong focus on exploration, crafting, and hunting, developed by Wonderstuck Studios. Players aren’t pigeonholed into those roles, however, and the possibilities for play are as boundless as the name.
Crafting: Wide variety of crafting recipes unlockable.
Market Stalls: Sell your items with an automated market platform object.
Politics: Become elected to lead your settlement!
Dynamic Events: Want the really good loot? Head over to a meteor fall, and hang onto your hats.
Official launch trailer for the voxel survival MMO, Boundless, developed by Wonderstruck games and published by Square Enix Collective.4