Monthly Archives: August 2014

Trion Worlds Announces ArcheAge and RIFT Launch Dates

ArcheAge PAX Glider

Trion Worlds, global developer and publisher of premium online games, today announced the launch date for its long-awaited MMO adventure ArcheAge, alongside content updates and release dates for its other properties: RIFT, Defiance and Trove.


  • ArcheAge, the anticipated MMORPG from Trion and XLGames, will officially launch on Tuesday, September 16. Fans worldwide will be able to participate in ArcheAge’s Open Beta from September 4-8. Head Start for Founders begins September 12 and runs until launch; learn more at

  • RIFT players have more to look forward to as they take the battle to the planes themselves! The Nightmare Tide expansion is officially targeting a launch on October 8, and three Collector’s Editions have been released to support the expansion. Nightmare Tide takes players into the Plane of Water, where dreams and nightmares made manifest threaten the existence of Telara and all of the elemental planes. Players can learn more at

  • Defiance, the hit MMO and SyFy television crossover series, is prepping for a massive end-of-September Aftermath update. Some truly apocalyptic changes have come in the Defiance universe, and fans can experience them all in a series of new exclusive missions and events. Fans can learn more at

  • Trove, Trion’s sandbox-style voxel MMORPG that allows players to adventure, explore, and create their own worlds, will be entering Closed Beta on September 25. A multitude of early supporter packs, each which provides a selection of gear and credits, remain available for a limited time–but they’ll be gone soon! Learn more at

The Defenders of Time

Defenders of Time is a tower-defense multiplayer game in which players defend the world from B-movie sci-fi beasts. Waves of monsters are held back by a wide variety of towers, each built by players using a limited pool of resources.


Classic Tower-Defense: Defenders of Time has a lean, focused approach to tower-defense – no frills or gimmicks. The game’s entire purpose is to tackle the engineering challenge of tower synergies, proper placement, and judicious use of limited resources to make the most effective defense against enemy waves.

Multiplayer: Individual players can work together, with each deploying a different loadout or different strategies to compliment their teammates. Players can split up their attention to handle various points of attack on the map, or work together in a single area to create a kill zone.

Challenging Enemies: Enemy units utilize a series of unique buffs to give themselves advantages against the player, forcing individual players to adapt to changing offensives – no one tower or series of towers is best for all challenges. Enemies use buffs like stealth, armor, phasing, and more to undermine attempts at defense.