Monthly Archives: July 2018

Dying Light 2

Techland announced the sequel to their widely acclaimed Dying Light game at E3 2018. In Dying Light 2, we see a return to a zombie apocalypse setting with a hero that must traverse the city they occupy using athletic maneuvers known as parkour. The night and dark hold different but equal challenges, as players must shape The City into their own unique vision.


More Parkour: Even more moves than the first Dying Light let you climb, swing, rappel, tumble and slide around the city, avoiding zombies, and worse, the humans that prey on each other.

Your Choices, Your City: Hundreds of choices will cause pebble like ripples that will become like a wave, letting you choose the type of city you live in.

Masterful Storytelling: The man, the myth, the legend, Chris Avellone (Planescape: Torment, Fallout 2, Fallout: New Vegas, Wasteland 2) brings his craft to bear in full force in Dying Light 2

Abbey Games Reveals First Glimpse of Their Upcoming ‘Godhood’ Game

Dutch developer Abbey Games revealed a new strategy god game, Godhood, and it is set to appear on PC in 2019. The first details have been revealed, and it takes place in a primal world where players are taking the role of a newborn deity. In Godhood, players create their own religion by tending to their flock of disciples as a young god. Set in ancient lands and viewed from an isometric perspective, the player’s followers cannot be directly controlled but are influenced by the choices and direction of their god. From selecting different virtues and vices to building monuments and nurturing powerful prophets, the options available to newborn gods, to shape and lead, are plentiful. Players can challenge other deities to ritual combat since there is never everlasting peace between religions.

Features of Godhood:

● Create your religion: Godhood lets players create the religion they wish to propagate. Will the players priests keep the peace by giving human sacrifice to the sun or run around as lustful vegetarian barbarians? Creation is up to the player, and using these + many other options will set the course for what type of deity they want to be.

● Guide your disciples: Players define what is important for their followers, selecting virtues and vices, which guide them in how they live and what rituals they undertake. Through guidance, help disciples rise to become powerful prophets who train future generations and carry the religion forward throughout the ages.

 Literally play god: As a god, influence is imparted through the use of a wide range of abilities and powers. Rather than having direct control over them, disciples react to the actions of their god and act of their own accord. Deciding what rituals to enact or which monument to build is key to a prosperous society and devoted following.

 Ritual combat: Other deities and religions battle for power and influence, leading to ritual combat with opposing gods. Known as ‘Sacraments’, players’ followers will need to prove their worth through the use of awe, persuasion, and brute force.

● Colourful art style: Charming visuals with bright, hand-drawn qualities depict the new and unknown world of Godhood with a lush, isometric perspective.

● Replayability: Powered by a deep simulation system, Godhood allows players to experiment with dozens of different religious combinations unlocking new secrets as they progress along the main storyline filled with battles, rituals, and challenging side quests.

Assetto Corsa Compitizione Enters Steam Early Access in September

During the SRO press conference on Friday, July 27th, Kunos Simulazioni revealed the release date of Assetto Corsa Competizione, the new official Blancpain GT Series game published by 505 Games. The Early Access will begin on Steam on September 12th, 2018. This took place during the 70th edition of the illustrious Total 24 Hours of Spa Race. In his speech, Marco Massarutto, co-founder, and brand & product manager of Kunos Simulazioni introduced some of the features offered by Assetto Corsa Competizione. The game will feature official drivers, teams, and all cars & circuits with the highest level of accuracy and attention to detail that is possible. Assetto Corsa Competitzione will use Unreal Engine 4 to ensure photorealistic weather conditions and graphics to reach a new standard in driving realism.

Motion capture technology is used to create the animations of mechanics and drivers in an even more realistic fashion and guarantee a high level of player engagement during races, pit stops, and driver changes. It will offer a multiplayer challenge for any type of driver, and Kunos will optimize the game for competitive players with the full sets of racing classes and events. It will also have the option to face what could be the toughest racing challenge of all: A full 24-hour race, with options for driver swaps in both single/multiplayer modes.

This was the first e-sports initiative proposed by SRO Motorsports Group for the Blancpain GT Series E-Sports, supported by Pirelli, AK Informatica, RSeat and Fanatec with amazing rewards for the best drivers. For those who want to see the full SRO conference, it can be found here. The top three virtual pilots of Assetto Corsa Competizione were officially celebrated on the circuit podium:

  • 1st: Enzo Bonito (Italy)
  • 2nd: Kamil Franczak (Germany)
  • 3rd: Hany Alsabti (Germany)

Rend Early Access Trailer

Frostkeep Studios’ three faction fantasy survival game, Rend, is now in Steam Early Access!

“Since we first announced Rend, we have been developing it side by side with our players through Pre-Alpha and Alpha testing and by gathering feedback through Discord and our official channels,” said Jeremy Wood, co-founder and CEO, Frostkeep Studios. “Our goal has always been to transform the way players interact and participate in survival games while delivering on the fantasy that they have come to expect from this genre.”

Added Wood, “We have created a unique space that doesn’t feel like any other game in the survival genre and while this marks a significant milestone for our studio, we’re only just getting started.”

Harvest Moon: Light of Hope Special Edition Receives Divine Marriageable Characters

Harvest Moon Marriage DLC

The final DLC pack for Harvest Moon: Light of Hope Special Edition has been released.

The “Divine Marriageable Characters” pack is available on PS4 and Nintendo Switch for $3.99. This special pack allows you to woo and marry either the Harvest Goddess or the Underworld King Gorgan. New romance and marriage events await those who want to marry the divine.

The Harvest Goddess has long cared for this land with her Harvest Sprites, but wooing a divine being won’t be easy! You’ll need to find out what makes this goddess tick! Maybe talking with the Harvest Sprites will give you some clues…

Fiercely territorial and suspicious of surface dwellers, Gorgan, the King of the Underworld, isn’t exactly great with first impressions. But with a secret love for flowers and fish, maybe Gorgan isn’t as grumpy as he appears at first sight!

Rage in Peace Brings Existential Comic Platforming to Life This Fall

Loosely inspired by Paulo Coelho de Souza stories, Rage in Peace seeks to give meaning to death in a “rage game”, where you’re meeting your maker every few seconds. Despite its preoccupation with shedding one’s mortal coil, Rage in Peace is an upbeat, comical game with warm humor and bright colors. Rage in Peace follows the exploits of Timmy Malinu, an emotionally numb 27 years old actuary whose greatest desire is to die in the most peaceful way possible: asleep in his pajamas, in the warmth of home, with no drama. When the Grim Reaper shows up to inform Timmy that he will die that night of decapitation, our hero’s only concern is that he goes out with a whimper. Players must help Timmy get home safely, so he can die as he pleases.

“Ever since we prototyped Rage in Peace in 2014 at  IndieVsPewDiePie Game Jam, it’s become a labor of love for us,” said Rolling Glory Jam Director Dominikus D Putranto. “We wanted to make a game that was both fun to play and contained a deeper meaning about the human experience. We think Rage in Peace strikes that delicate balance perfectly.”

Ancestors Legacy SDK Released from Overwolf

Ancestors Legacy - Offical Nations Trailer - YouTube

1C Corporation announced that players of Ancestors Legacy now have a new opportunity to create tools, features, and integration for the game, with the release of the official SDK. SDK released the official SDK that will enable programmers and motivated players to develop overlay apps to help new players and advanced players take their skills to the next level. These fresh tools can expand a player’s capabilities and make their experience with Ancestors Legacy a more enjoyable one by introducing the required external tools and services right into the game. Players can create real-time event tracking, post-game analytics, self-coaching tools and much more to enhance your Ancestors Legacy experience.

Overwolf’s mission is improving competitive gaming experiences for gamers worldwide through useful, effective in-game apps and tools. The Overwolf client enables fans and publishers to add functionality to existing games, and allows players to easily select, install and use hundreds of applications and in-game tools improving player communications, user interface, and most importantly – competitive performance and straight-up skills.

Yakuza 0 Review (PC)

by Jason Parker (Ragachak)

Yakuza 0 -Fight

Well, if it’s a whoopin’ you’re a wantin’…

How did I not do a review of Yakuza 0? I completed it on Playstation 4 and have a fairly close to 100% file. I’m still getting there in NG+. But I have reviewed several of the Yakuza titles and fell in love with the series on the first one I played (Yakuza 4). Since I either neglected 0 or simply cannot find it, let’s talk about the franchise as a whole and this particular iteration. I was worried that controller support would be an issue because Yakuza demands to be played with a controller. Sure, keyboard and mouse controls are there, and they are good on Yakuza, but it’s so much better with a controller in hand. I used a Switch controller and a Playstation 4 controller on Steam and personally, the Playstation 4 controller only did better because I was used to those buttons, and didn’t have to swap them around because of feel/controller shape. If you can use a controller, please do. But it’ll be fine if not.

Yakuza 0 - Cabaret

The King of the Night, Goro Majima.

Yakuza 0 takes place in the 1980s in Japan and is a prologue to the Yakuza franchise. It follows two characters, Kazuma Kiryu and Goro Majima. Kazuma Kiryu (the main character of the franchise) who is a solid, powerful man who joins the Yakuza, but isn’t a sleazy scumbag. He does what is right in most situations and is a pretty cool dude ™. Goro Majima is more of a badass, lanky, smooth, and for some reason, he has an eyepatch (it’s explained in the game what happened to his eye). Goro Majima runs a Cabaret (Night Club) but desperately wants back into the Yakuza life. Their paths will intersect over the years, but this is the first time they will come across one another. If you’re familiar with games like Shenmue and Sleeping Dogs, Yakuza will definitely be your cup of team. The story is centered around “The Empty Lot”, a plot of land that seems to be unowned in Kamurocho, and is the key to financial dominance. Death, betrayal, love, this game has it all. And money. So much money…

Yakuza 0 - Cash

Buying real estate like it’s nothing. That’s just another day in the life.

This takes place during a financial boom period in Japan and everyone seems to be absolutely loaded. You spend money to increase your powers, from health to new techniques across the skill board. You also have side quests to learn new powers and abilities too, across Kiryu’s stances, which vary depending on what you want. There’s a speed stance, aggressive stance, balanced stance. The two characters play very differently, with Kiryu being focused on more standard, acknowledged martial arts, and Majima being a thug. He switches between a baseball bat, punches/kicks, and a capoeira/break-dancing style. In the 1980s, a legend is born, and his name is Kazuma Kiryu. Speaking of money, each has their own way of making dough, other than completing side quests and pummeling people into custard. Kiryu gets into Real Estate (which is more boring, but bigger money faster) and Goro runs a club (which is way more interesting, but not as much money quite as fast). They can also, once you fulfill the requirements, send money between each other through a financing/investment system. It can feel really annoying to grind for money, until you learn these systems. Then it will be desperately trying to spend it all.

Yakuza 0 - Arcade

What can I say? Arcades are awesome.

The Yakuza franchise is built on four things: Each game has an incredible, unforgettable story filled with drama, loss, and emotion. The twists and turns are very real, and the stories are among my favorite across video games. Then you have the extra content, the side games. From classic SEGA arcade games, hostess clubs, disco, karaoke. This stuff plays into the game in some way or another, and are all fun. They are fitting to the era they are in at all times, up to Yakuza 6 having online chat with gorgeous JAV stars (akin to modern day camgirls). This content tends to tie into the third point, which is the side quests. Side Quests are held by people in town that need some kind of help, and many of the side quests are absolutely ridiculous. They’re comical stories that Kiryu/Majima get tied up in, and it’s a nice way to break up all of the drama in the main story. Plus it’s a great way to get new items/money (like the Trouble Finder, easily the most useful item in the game).

Yakuza 0 - Majima Fight

Majima’s my favorite to fight as, if I’m being honest.

Combat is the final part of this recipe, and the most important. Most of the items in the world can be used as weapons, from bicycles, trash cans, signs, car doors, and metal railings. You can equip weapons sure, but it’s more satisfying to lift someone up and suplex them into a metal guardrail. Trust me, it’s better. The combat is a little repetitive with the combos you use, but it’s always fun to drop the beat down on Yakuza, random thugs, drunks, or whomever is unfortunate to decide they want to shorten their lifespan by picking a fight. And I have to say, it all works beautifully on PC. It looks better than it does on my Playstation, and the only thing I saw that was weird was occasionally Kiryu’s walking animation during cutscenes is really jerky and weird. But the gameplay is smooth, beautiful, and it’s just as good as the console version. I was really worried, because I’m always worried about ports, but it’s clear that SEGA is putting care and love into the Yakuza franchise.

It All Begins Again: 5/5

Yakuza 0 - Boston

Yakuza is a franchise that simply must not be missed.

I only had one or two minor qualms with this otherwise excellent port. Keyboard/Mouse controls are great, but camera turning in combat is weird and clunky, and it’s so much better with a controller. The game does warn you of that if you aren’t using one though. The only other problem I had was the volume. I did not see an in-game volume control and wound up changing the balance of the audio, creating a weird monoaural sound. I can control it out of the game and that’s fine, but I’m just glad that Yakuza is finally on PC (and it’s long overdue, in my opinion), but it came out beautifully. Yakuza Kiwami is next on PC, and it’s my sincere hope that we continue to get remakes. I’ve heard that Yakuza 2-5 are going to get remakes or remasters in some fashion, and the real question is “Will we get them?” Lord, I hope so. I still have a Playstation 3 for Yakuza 4 and 5, but it’s not the same. I’d rather have it on my Playstation 4 and/or PC. Anyone who has read my reviews knows I don’t care for sandbox games; having too much space to roam around in makes me nervous and choice paralysis happens. However, Yakuza has a smaller area than say, GTA, but it does more with space. Every inch of the town has something useful, and it’s packed with people, places, and things. It does more with the space and does not feel like a tiny town by any stretch. Yakuza 0 is true to the area it calls home, and true to the era. I have a close friend who I introduced to the series who informed me that he’s been to/seen many of the places that are depicted in-game and to me is just wonderful.