Monthly Archives: June 2009

YS Online: Open Beta Is Here!

– It will start on June 30th
– No key needed
– No character wipe after the Open Beta
– Rewards for all the Closed Beta testers
After one month of closed beta testing, finally we are proud to expand the Ys universe to everybody who is eager to go deep into it. All the current Key To Play community will warmly welcome every new European player on the 30th June.
This time no key will be asked to open the doors to the world of Ys. You will only need a Key To Play account to enjoy this fully detailed game. Also there won’t be any character wipe after this!
Choose carefully your race and specialisation following your game style. If you have any doubts, take a look to the Game Guide from our Official Site. And even if you can’t decide, remember you can create a maximum of 6 different characters in your account.
During the Closed Beta phases, more than 100,000 keys have been distributed. Without the help of all the players which have been sharing their suggestions with us, nothing could have been possible. So Key To Play would like to thank them for all their efforts with an exclusive Closed Beta tester reward.

Red War: Open Beta And New Events

Uforia, a new online game publisher specializing in massively multiplayer online games, announced today that it will have a variety of in-game and out-of-game events for the launch of the Red War Open Beta period. All gamers are encouraged to participate in all of the events. More details can be found at http://redwar.uforia.com/
Open Beta Events:
Event 1: Head Start Event!
June 29th – July 10th
All players will get a 150% Experience Boost!
Event 2: Leveling Contest
June 29th – End of OBT
The Top 5 ranked players at the end of OBT will get 3 cash shop items of their choice!
Event 3: Uforia/OnRPG.com Screen Shot Contest!
June 29th – July 10th
Create an onRPG.com account and post your best screen shots in the event thread.
Event 4: Be a Team Player!
June 29th – July 7th
Guilds will be free to create during this period.
All players in a guild on July 7th will receive a Chaos Cube [7 Days]
Event 5: Unsafe Safety!
June 29th – End of OBT
Every player that upgrades an item to +7 will earn 5 Safety Stones per item.

Red War

Sudden Attack: Next Beta Phase Starts Today!

GameHi, Inc., the U.S. division of the notable Korean-based online games company GameHi Co., Ltd, today announced it will begin the second closed beta test for Sudden Attack, their No. 1 free-to-play first person shooter (FPS) available for players June 30 through July 12. Slated for commercial release later this summer, fans who missed the first closed beta can register for this next phase at gamehi.com in order to take part in what’s currently one of the most popular multiplayer online FPS games in Asia.
This second closed beta will be open to anyone who signs up over the next two weeks. Members of the first closed beta will not need to re-register, but will find they have new characters.
Originally launched in July, 2006 Sudden Attack is now the most played first person shooter in Korea with more than 100 consecutive weeks on the game charts. Notable for its high quality graphics, stable game service, ample resources, and quick character and community system, Sudden Attack is positioned to garner similar blockbuster success in the U.S. Its broad appeal comes from a combination of elements including fast and fun casual gameplay; and unlike most FPS games, Sudden Attack is free-to-play.
With ongoing updates for new maps and firearms Sudden Attack offers a variety of features to provide both novice and core gamers continuous gameplay options. Community inclined it supports several chatting modes, macros and firm clan system, as well as Explosion and Elimination game modes. Quick entry allows users to install in under three minutes and join games without having to wait for a new start. Even new FPS fans can easily adopt in the game with simple rules and easy controls. Additionally, players can earn in-game points for game currency or purchase upgrades through real world cash.
Sudden Attack players are divided into two opposing teams: Special Force and Silent Fox Alliances. Each team is required to have at least one member and at maximum eight members. Players can also group into their own clans to fight within a separated network. Here players can show off group power, where teamwork and coordination play a crucial role. Strong clans can join ‘Clan Battle System,’ an exclusive competition mode in the game. Clan strengths can be proved clearly within this mode, as comradeship and cooperation are decisive factors to secure a win. Additionally, the game makes a breakthrough in comparison with preceding MMOFPS titles with the availability of in-water battle mode.
Sudden Attack

Emil Chronicle Online Close Beta Coming Soon

Run Up Game will be the authorized Malaysia & Singapore distributor of the Korean Game developer the Gravity’s latest online game the Emil Chronicle Online! Emil Chronicle Online is the latest online game development of Gungho, Japan, The Emil Chronicle Online is designed as an all-direction game with the technological image frame breakthrough in the game history.
Emil Chronicle Online takes place in the land of Acronia. There exist three races: Emil (human race), Titania (angels), and Dominion (demons). In relation to our understanding of the worlds Titania is above the world of Acronia, while Dominion is below it. In the distant future the civilization completely depleted the earth’s valuable resources. In its search for new resources worlds which were never meant to be connected were bridged. Complete chaos ensued between the three races. Humans entered into the heavens and underworlds, realms never meant for them. From the aftermath of chaos was the emergence of a new history. There was a great effort to rebuild and regroup as each race reclaimed their rightful spot in the world.
In the world of ECO, the scenes as well as the characters are based on fairytale style, in addition with the adventurous elements, magical fantasy, grand battles, you’re as if being in the world of animation! Every race will have their special classes and skills, there are already 24 classes open now, don’t miss it!
Even cheerful news that the Emil Chronicle Online close beta is coming soon on July 2009, you just can’t miss such a historic moment! Please logon to the Emil Chronicle Online official website now!

Sudden Attack

 

Sudden Attack is now the most played first person shooter in Korea with more than 100 consecutive weeks on the game charts. Notable for its high quality graphics, stable game service, ample resources, and quick character and community system, Sudden Attack is positioned to garner similar blockbuster success in the U.S. Its broad appeal comes from a combination of elements including fast and fun casual gameplay; and unlike most FPS games, Sudden Attack is free-to-play.
With ongoing updates for new maps and firearms Sudden Attack offers a variety of features to provide both novice and core gamers continuous gameplay options. Community inclined it supports several chatting modes, macros and firm clan system, as well as Explosion and Elimination game modes. Quick entry allows users to install in under three minutes and join games without having to wait for a new start. Even new FPS fans can easily adopt in the game with simple rules and easy controls. Additionally, players can earn in-game points for game currency or purchase upgrades through real world cash.

 

GhostX Review: Eyes Eyes Everywhere!

By Shahrin Chowdhury (Sahat), Onrpg writer 

Not kidding, everything in this game revolves around eyes. Particularly the cute little floating and/or creepy crawly eyes that become your partner and weapon early on. Ghost X has got to be one of the most anticipated action games of the summer due to it’s unique hands on button smashing game play. It’s like a fusion of my favorite childhood animes “Shaman King” and “Pokemon” with a twist.

Anime you say?

Really this game is exactly like being an anime action hero. It starts out on cinematic plot introduction in which you’re introduced to the first of the many nanobots that will become your pets, weapons, and obsessions. Nanobots in this game are the same thing as “spirits” were in Shaman King, they are your best friends and your only means of fighting anything. Nanobots form a contract with you (and you get to name it!) and become your weapon. The beginner or starter nanobots are Sword (a blue floating eye with a fin on top),  Knife (a gray floating eyeball with a fin on top and bottom), and a Claw (the only floating eye with a giant mecha arm attached to it).

The Sword nano is extremely fast, extremely agile, and very easy to combo with. Whereas in contrast to it, the Knife nanobot is a gigantic sword that is not as fast, not as agile, and combos are some what slow but its damage more than makes up for it. The claw unlike the other two, is both fast and strong but what holds it back is the lack of range. Claw users need to get in close to deal damage and risk bodily harm.

Now these three nanobots by no means set the standard for the rest of the nanobots in game. There are plenty more and few with special twists such as weapon transformations. Some Knife nanobots can morph into gigantic guns for further fury. Swords gain shields and gloves among other nifty addons. Claws become cannons to make up for their range and dual swords can become many things including a bow.

So what else is new?

Just a bit more on nanobots. Remember how I said this was a mix of “Shaman King” and “Pokemon”? Well you heard the Shaman King bit, now for the Pokemon bit.

Nanobots evolve. Yea, just like pokemon. When nanobots evolve, everything about them changes, including their looks and their weapon forms. Evolving nanobots increase their strength and allow them to access new skills to wreak havoc with.

Nanobots also mate. Okay well I lied, they don’t mate but they do the next best thing, they fuse. You’re able to combine nanobots to create a new, more powerful nanobot that is completely different from the nanobots that went into make it. Certain nanobots are easier to make through fusion and certain nanobots are only available by fusion. Fusing is also one of the three ways to obtain new nanobots.

The other two ways are to either find the seed of the nanobot through intense grinding on ghosts or buying a cube from the good doctor in Luna Laboratory or from a player. If you use a seed, you have to find the materials to create it. Word of caution though, the exact criteria must be met for each nanobot that you attempt to create and you must be equal level or higher than the nanobot in order to create it. Materials can be bought from other players or found from ghost drops. The cubes on the other hand do not require materials and you can obtain 1 of 5 different nanobots inside the cube. All that is required is to fill the cube with purity souls which you can also buy from the doctor.

Gameplay?

That’s pretty much it on nanobots. The game play itself is also pretty dynamic and intertwined with the storyline. The only way to progress in the game is by completing the missions that you gain. By progress, I mean to unlock new maps, new areas, new trade options on npcs, and pretty much everything. So if you’re one of those people who just want to grind, look cool, farm nanobots, but skip quests then you’re pretty much out of luck. If you don’t do the missions then you’re pretty much stuck on the beginner maps for all of time.

Not sure why you wouldn’t want to do the missions though as each of them start out with multiple little cinematic movies and each one of them further the main storyline of the Great Demon and such. Missions are soloable but much more helpful to do in a party. The mission boss is usually a pain in the butt and having a party is recommended as well.

The battle system is one of the key reasons why I likehe jump button (and if pressed twice double jump!), and ‘D’ for action keys such as observing  puddles or opening doors. Your nanobot provides your skills for you along with your own skills which boost your strength.

Each weapon type has a maximum hit amount that can be done before the enemy falls. Knives have the smallest amount of hits required to make the enemy fall because it’s the most damaging while Swords and Claws take a combo of 4~6 to make the enemy fall. Skills are used to keep combos going because once a ghost falls, it stops your combo completely and you can not attack it with regular attacks. Skills allow you to repel enemies, shun them into the air, push them back on their feet, or repeatedly pound them by spinning in circles until they explode.

Is there PVP?

Yes actually, there is. A pretty balanced system at that. It is possible to click on players and challenge them to a duel but it’s far easier to just click the pvp button and wait. There’s a max of 4v4 but it is possible to do 2v2 or 1v1. Pvp rewards include titles and BP. BP is another method of currency and has it’s own shop with various shop owners which allow you to buy stronger equips. Cubes that contain nanobots are also bought with this.

How is the customization?

While the initial character customization is not that great, it gets better as you level. The clothing shop owner sells a variety of tops, bottoms, shoes, gloves, heads (yes, entire heads with different hair types and hats) as well as upgrading items to boost the defence ratings of said equips (yes, you can upgrade your head).

So… any cons?

The main thing that’s holding this game back is the Suyper Syncro or more formally known as the SS system. SS increases drops and xp by 5x, which at first sounds fantastic. Who doesn’t like faster leveling and epic loot? But as soon as it ends, the fun pretty much ends. XP comes to a grinding halt even at low levels (takes hours to gain %’s at level 7 without SS). And don’t even think about gaining drops because you’re more than likely not going to. The SS system pretty much forces casual play and is a big turn off for hardcore players or people with too much free time.

Writer’s Opinion

I really love this game because it’s one of the few games that are very different than the ones that are out right now. Ghost X is new and innovative and offers a bunch of things that others do not. I am also a sucker for evolving weapons, not enough games have those. The one thing that irks me is the SS system for obvious reasons and the fact that nanobots themselves are not tradable. Nanobot seeds are. The lag is also an issue as and hit lag (monsters get hit 1 second after the initial hit animation) is constant. It’s worse in pvp as some players lag more than others and tend to teleport everywhere or some essential combo blocking skills like Block are unusable due to lag. But aside from that, it’s an excellent game that I recommend to any and all who want a break from the traditional RPG.

Conquer Online

Dancing is an essential activity for every carnival, and Conquer’s own carnival is no exception! According to the feedback from the CO community, the 2nd phase of the CO Dance Contest will be shifted into the game. You will be able to cooperate with your friends to perform elegant dance moves in the world of CO and broadcast the clips on our CO YouTube Group.
Those outstanding dancers will receive bounteous rewards from the TQ team. To win the contest, you need to dress up your character with the most gorgeous garments, choose the most beautiful scenery for the stage, and compose an attractive and lively dance number.
Don’t wait! Invite your friends for this virtual party. Let’s dance all night long!
Duration:
Submission: June 26 to July 31
Rewards:
 1. Best Editing (10 winners): 1 TQ Point Card B Each
 2. Best Music (10 winners): 1 TQ Point Card B Each
 3. Best Story (10 winners): 1 TQ Point Card B Each               
 4. Most Favored (10 winners): 1 TQ Point Card B Each
 5. Best Visual Effect (10 winners): 1 TQ Point Card B Each
 
Note:Rewards will be sent to the character who submits the dance video.
Rules:
1. To participate in the contest, players should perform in-game dances in Conquer Online. The candidates can choose the background music for their clips.
Note: There should be more than 2 participants in each dance.
2. Players can dress their characters however they feel suitable.
3. The candidates should adopt the official opening icon and ending icon and the official web address: co.91.com for their clips on the screen. Any fake clips will be disqualified after submission.
4. The dance clip should be clear and no longer than 3 minutes. The clip should not contain any nude, violent, or offensive content.
5. Create a YouTube account and join the Conquer Online TQ Group at: http://www.youtube.com/group/cotq.
6. Add your video to the Conquer Online TQ Group. When uploading your video, please note:
– The Title must be: Conquer_**** (Your server name) _**** (Your Character name) _****(Your Dance name)
– The Description must have a brief introduction of your dance.
– The Video Category must be: Gaming.
– The Tag must have “co conquer mmo raiding clans carnival dance” in it
The video you submit will not be posted on the site until it has been approved by our team.
7. Click here to learn how to upload your videos.
The winners will be decided together by the view counts, rating, and judgment from TQ. The final decision of the event winners are reserved by TQ Digital.

Eudemons Weekend Events Preview

Flower Cards Drop Again
All monsters are going to drop flower cards again from July 4th to July 5th. Pick them and find the corresponding NPCs in the market to exchange them for your gifts! Good luck and have fun!
Duration: July 4th – July 5th
Prizes: Eudemons, coats, experience, etc.
 
Military Exercise
From July 18th to July 19th, all the players that are level 50+ will be granted to take part in the grand Military Exercise in Parade Ground. Aldridge (191,396) will help you get in there.  Those who join in will have a chance to win up to 80 expballs! Isn’t that exciting? Before that, we have to remind you that the gate to the Parade Ground will be open from 14:30-15:00 and 19:30-20:00. The Queen hates lateness! So, don’t be late!

Eudemons