Monthly Archives: January 2018

Diablo Creator David Brevik is Back with a New Game

It Lurks Below News

Two years after founding his one-man studio (Graybeard Games), industry legend David Brevik is back! He’s set to debut his first major release since 2013, which is coming to Steam this year. Entitled “It Lurks Below”, it combines Brevik’s love for creative titles such as Terraria and Minecraft, with the RPG mechanics he conceptualized in Diablo, with a indie/retro aesthetic. For those curious to see exaclty what does lurk below, they can tune in on Twitch this weekend to view a closed beta comprised of 200 players experiencing the game for the first time. Brevik will be streaming it at Graybeard Games from the following times:

  • Friday, Feb. 29 p.m. – 11 p.m. PST
  • Saturday, Feb. 33 p.m. – 5 p.m. PST
  • Sunday, Feb. 4 (it’s the biggest game to watch of the day!): 10 a.m. – Noon PST
  • Monday, Feb. 5Noon – 2 p.m. PST

All people in the closed beta are encouraged to stream it as well, to get people excited and to see his vision come to life.  He also promises to randomly surprise beta players, and there’s no telling where he’ll pop up at!

“Though I certainly had creative influence as CEO of Gazillion, I feel like I’m finally right back where I belong—actually getting my hands dirty and creating great games,” says Brevik, who moved on from his position as CEO of Gazillion Entertainment in 2015. “It’s humbling going from large teams making content based on huge properties like Marvel to a one-man team with a brand new idea no one has heard of yet—but I’m loving every minute of the process. It’s all very exciting…and a little bit scary, too. I’ve always been a huge proponent of community involvement in game creation, and I heartily welcome all feedback from players and Twitch-stream viewers—anything that can make It Lurks Below the best it can possibly be.”

Murderous Pursuits Raises the Alarm with Tense Victorian-Era Multiplayer Assassination

Blazing Griffon is about to set out on the maiden voyage of their new video game, Murderous Pursuits. It’s a PC multiplayer stealth ’em up of aristocratic proportions, coming out this March. Taking place in the Victorian Era (though in an alternate reality), time travel is a way of life, and the upper crust muck about in vast, elaborate ships. The mysterious Mr. X has prepared a Machiavellian cat-and-mouse game for the ages for you to embark on.  As the name so deftly implies, murder is the name of the game here, but it’s just as much about the tense moments of planning, strategy, and panic-ridden, on-the-fly adjustments, as it is the execution itself. Using a variety of tools, and do their best to keep a low profile while also keeping their eyes out for suspicious individuals. The person by your side could be your Hunter!

Monster Hunter: World Review

by Jason Parker (Ragachak)

Monster Hunter World - The Hunt is on

You aren’t getting away! Wait! Stop! You’re getting away!

I am not the best Hunter in the world. That’s probably not a big shock, but it’s important to how I feel about this game! I have only played one or two of the Monster Hunter games, and those were not very frequent titles for me. It’s not that I didn’t like them, but they weren’t accessible. I was still green, and couldn’t figure out what I needed to be doing. It became a frustrating experience, and since I wasn’t doing game reviews then, I was free to stop and go do something that I enjoyed. However, Monster Hunter world is an all-new experience for not just me, but Hunters worldwide. A vast open world is waiting for us, with various biomes, and an assortment of monsters to hunt, kill and capture, from the tiny like bugs to colossal, world-breaking titans. But what makes this such a great Monster Hunter? More than the monsters, more than the awesome weapons, more than the story or the character customization and the Street Fighter crossover, it’s accessible. Someone with no Monster Hunter experience can get into this pretty easily. It doesn’t “hold their hand”, but it does help you learn without punishing you.

Monster Hunter World - Friends

Friends through eternity, loyalty, honesty! We stick together through thick and thiiiiin!

I’ve heard a few of the more vocal, disappointing parts of the Internet cry that Monster Hunter: World is “too easy” now. Somehow, because there are quality-of-life improvements, that it makes the game easy, and too many people are playing now. How can you have too many people playing a game?! That doesn’t make sense by any metric. You don’t want to keep people out of the game, make them feel frustrated and quit. You want people to come to the franchise, see why so many people love it, and bring them into the fold. It won’t hold your hand or make the game easy, but it will make sure you know what you need to know. The tells for monsters being weak are quite obvious, you have infinite Whetstones (it is very important to repair your weapon if it gets dull, the monsters can deflect the attacks and you do less damage). Before I get into some of the meat and potatoes of the game, I talked to a few experienced Hunters, to give some advice to new hunters. There are going to be more new players to this game than ever before (over five million units sold) and everyone I’ve talked to has been welcoming and kind. So, here are some handy tips for the new player, from King Minion and Endathel:

1. Try out every weapon: There are 14 Weapon Types in this game. Each one is different and versatile but is always rewarding. Some cut monster parts off by cutting. Others are KO masters and leave the monster dazed. And if you like explosions and bows then you’re gonna love gunning. All very efficient for playing the game.
2. Learn the map: When you enter a new map make it an adventure to be aware of your surroundings. Gather items all around the area. They will be of good use in the future for not only making armor and weapons but also to maximize your item list.
3. Study the monster: Learn its weak points and movements in addition to where it would usually spawn.
4. Talk to people in the community: Whether it’s veterans or newcomers like yourself, talk to people within the MH community. The more you are in tune with what happens, the more informative you become. The people can range from friendly and open-minded folk to people with sheepish rules to elitists who believe the older games were better. Whoever you meet, get to know them. You never know what kind of hunter they could be.
5. Take your time: In most recent MH games, some people would rather rush to endgame content whether it is doing key quests and an urgent quest or getting carried through ranks. It’s not the right way to play Monster Hunter cause, in the end, you’ll make yourself burnt out. You make use of the game by doing what you want as a hunter and exploring the world in front of you. Some people can net in over 500 hours in an MH game while burnt out ones stay under 25-135 hours. MH is a game with a lot of grinding and hunting. While doing the same thing over and over can get tedious, it becomes more and more fun as time passes on. Especially if you’re playing the game series with friends.
6. Armor Tips: Armor wise, I don’t recommend spending too much time on the beginning sets of armor. Definitely, don’t recommend spending any armor balls on them! Wear what you can from what you are hunting, It may not be pretty but it will work really well! Make sure you are keeping your bounties refreshed and use a little time while you are on your hunts to finish them. The number of armor balls you’ll get by keeping this in mind will be more than enough to max out the set of armor I recommend for starting on the more difficult monsters (Anjanath and forward) which is the Tobii-Kadashi set. Once you’ve gotten this set and upgraded it to max you will be plenty beefy enough to take on the Anjanath, and then build whatever set with the skills that would help your playstyle most, or whatever is the coolest looking.
7. Last Advice: Lastly Kill/scavenge all the things! Lots of armor sets will use smaller animal hides or bugs, so make sure you kill even the cute and fluffy critters out there just in case they are what hold your belt together! Above all else though have fun and go on an adventure with your friends, as that is the real magic here. Nothing like watching your friend get eaten by a dinosaur!

Monster Hunter World - Desert Town

This is not where Zorah Magdros lives. You know, probably.

Thanks so much, guys! The community has been nothing but helpful in getting me ready to tackle monsters. The main goal of Monster Hunter: World is to hunt an Elder Dragon, Zorah Magdros, who is wreaking havoc in this New World. It just so happens, that you are a part of the crew heading to the New World, to study these monsters, hunt/capture them, and tackle the dread Zorah Magdros. Personally, I spent a lot of time on the early monsters, getting my bearings, learning the ropes of hunting, trying, and failing to “capture” instead of “slay” monsters. It’s worth it to capture them, the rewards are greater, but the challenge, at least to me, was much greater. The online multiplayer had some snags at the start, but I think it was due to so many people being online at once. The multiplayer has been streamlined though, and it makes finding a group to play with incredibly easy. And you can just join your friend’s group, and help them or get them to help you if you need it. It’s never been easier to get in on the action with your friends.

Monster Hunter World - Palico

JUST LOOK AT HIM! Palicos are the best.

But even if you’re playing offline (which you totally can), you aren’t alone. You have a Cat friend to help you! Called a Palico, you can also customize what they look like, craft them weapons and armor, and they will help you in combat as they level up. They throw boomerangs, heal you, take aggro for you, and in general, make the solo experience quite palatable. There are a lot of fights that I probably would have just been beaten outright early if it weren’t for my little Palico buddy. They do have health bars though, so they can be knocked out if you take too long and let them do stuff on their own. You also have a health/stamina bar, and most Hunts allow you to be knocked out a few times before you “fail”. The early hunts are very forgiving in that, and I’ve heard some say that it’s “too easy”. But part of Monster Hunter is grinding, and hunting the same monster over and over, sometimes to the point of tedium, if you want their parts for armor and weapon upgrades. Why should those fights be insane and frustrating? That’s another thing I think would ultimately turn off newcomers. There are challenging fights, don’t worry.

Monster Hunter World - Mad Monster

Roar.

Speaking of, the story is honestly kind of on the thin side. Your whole reason for being here is hunting Zorah Magdros, but really, does a hunter need another reason other than the hunt? That’s fine. Speaking of the Monsters, you have a few ways to go hunting. You have the Main Story Quests, which guide you to harder and harder monsters and new areas of this massive island. Then you have some side quests, that teach you other parts of the game (like capturing monsters), then there are Bounties, as listed earlier. You can pick up a few bounties at a time, some requiring you to hunt specific monsters, or picking up insects, flowers, capturing/hunting certain monsters a few times, or other tasks. They’re simple, can be done repeatedly (each has a number of times it can be attempted), and the rewards are 100% worth it. The final way is more open-world themed, with Expeditions. Once you’ve completed a hunt/bounty, you can also go on an Expedition, where the zone you’re in is just an open world for you to hunt whatever is left.

Monster Hunter World - Water Fight

Every fight has its own perils.

Don’t take that to mean there’s only one monster per map because that is false! Let’s say, you’re on the first map, hunting Great Jagras. There are still Aptonoths, Pukei-Pukei, and other content for you to fight. Many monsters travel in packs, and not all of them are aggressive. But this leads me to my favorite thing about this game: Many of these monsters are territorial! You’ll see them fighting each other for dominance of a zone, and that’s also beneficial to you because after all, you’re studying these monsters, their habits, tendencies, and tracks. Not to mention, if you can just hit the monster you’re hunting and let the other large monster help you, maybe you won’t track their ire. That’s not likely, but you can try! This can make some fights immeasurably hard, if you suddenly are fighting both of them while they’re fighting each other, because Barroth will turn to face you, for example.

Monster Hunter World - Hunting Kulu-Ya-Ku

Easy. But I need its body parts.

Hunting itself is a pattern. You’ll find tracks on the ground (that are glowing green), and then use your Scoutflies (green, glowing fireflies) to light the way to the monster. As you track and kill monsters, you gain research levels, which makes it even easier to find them. For the lower level stuff, this makes it invaluable, as now you’ll see them on the map easier, and the tracking will take less time. It also helps if, as we said earlier, you figure out where they’re likely to spawn, and just go there. As you fight monsters, they have patterns to follow, tactics they use, and as you hurt them, they decide to leave. You can trap them, with man-made traps, or sometimes they simply get caught in the terrain (vines, mud, et cetera) and you can wail on them even more! But eventually, they’ll limp away. It will be obvious when they’re weak, they might have holes in their wings, walk with a very exaggerated limp, things like that.

Monster Hunter World - Research

Research is its own reward. But it also helps you find stuff to kill.

Not to mention, each and every monster, great and small, have unique visuals and tells. The Pukei-Pukei, for example, has a ludicrous, ridiculous face, very animated, but spits lots of very real, very serious poison at you. But if you can break off their tail/chop it off, they can’t do that anymore. That’s where they store the poison, after all. There are strategies for each fight, and you can learn them, or you can just run in and hope for the best. I…don’t recommend that second strategy. You can also use those Scoutflies with your minimap. By opening the map you can pin a location, monster, or item, and the Scoutflies will light the way to your destination. It really makes traveling and navigating easier, which is great because sometimes you have to climb up, swing across vines, slide down hills, dive into the water, and do other crazy things to find your quarry.

Monster Hunter World - EXP

… But EXP is a great reward too, for your Calico anyway.

After you kill stuff, don’t forget to skin it either! That’s where the brunt of rewards are (unless you’re capturing, then you clearly don’t skin them). Post-hunt you’ll get bonus rewards, and have the option to go on Expeditions, or simply return home. One of the major positives is that you spend a lot less time making armor, and more time actually playing the game. When you’re in the forge, for example, you can create a “Wishlist” of weapons and armor you’re trying to forge. As you collect the parts for it, the game will inform you that you’re getting closer, and when you have it, it will also tell you, so you can go make it and equip it. This creates smaller, more immediate goals to build the items that you specifically want, instead of wondering how close you are to that new hammer, or new lance.

 

Monster Hunter World - The Best

I’m not saying I’m the best… but I may be the best.

Monster Hunter, or Monster Huntee: 4.5/5:

This game is absolutely amazing. Somehow, in my first two sessions, almost 15 hours had passed, and I didn’t even know how. Some of the monster hunts are sincerely unpredictable, you can change your mind and go do other stuff like fishing, capture smaller monsters, let two titans duke it out and weaken each other, you can team up with your friends. It’s easy and rewarding to play this as a team too. The community is vast and open to help new hunters get into it. This is the absolute best time to play Monster Hunter. They take full advantage of the technology on offer to bring a gorgeous, challenging, but still open experience. I’ve never once felt that I didn’t belong playing this game. This world is so vibrant, so visually appealing. I have had play sessions where I just logged in, explored, and collected stuff, just to admire the world around me. You aren’t pushed towards the end-game, but as a point of fact, that’s where the real game is the end-game.

Sure, you’re going to grind a lot and kill the same stuff over and over. But there are different ways to approach the fights, and with different people, who bring their own unique spin on the hunts. There are surely things I missed, like more information about crafting, and the various things you can do in the hub, but the game will tell you. I do hope, as an aside, this comes to the Switch. There just aren’t too many negatives in Monster Hunter World, and believe me, I’ve looked. One of the few that I’ve heard, is that hunting the end-game monsters is terribly frustrating, and hidden behind the “markers” (tracking monsters on random maps to find their patterns). Before you fight the Elder Dragons, you have to “hunt them down” first, which makes sense, but it sounds like it will be vexing. I have not gotten that far yet, but I’m looking forward to the task. But since I have not done it yet, I can’t really mark that as a negative. There is so much to do, 50 to 100 hours will not be enough. I hope to see you guys out on the hunt!

Note: A game key was provided for review purposes.

Strikers Edge Brings Medieval Dodgeball to Steam and Playstation 4 Today

Fun Punch Games and Playdius have teamed up to bring something truly special to PS4 and Steam: Strikers Edge! Available today on both platforms, it brings a twist to the classic game of Dodgeball, adding medieval weaponry and mighty ancient warriors. The EU audience will receive it on January 31st, but in America, it’s live now!  Delivering ultimate “Dodgebrawl” battle experience, Strikers Edge allows players to choose from a roster of eight ancient warriors from different eras and civilizations, each with unique abilities, play styles and strategies. Dodge, take cover, block, aim and scorch the earth with devastating moves! Fight online or locally across four different arenas and achieve the ultimate victory in 2v2 matches with a friend or become the best striker in 1v1 battles. When medieval fantasy meets dodgeball, only the top striker will be victorious!

“We are eager to release Strikers Edge to the players that have been following our game from the beginning,” said Filipe Caseirito, Co-founder and Programmer at Fun Punch Games. “In addition to the cross-platform play between PC and PlayStation 4 players, we are excited to implement Twitch Mode for PC players to stream their rise to the top!”

Playstation Plus Members in North America can receive 10% off for one week, and European Playstation Plus members will see 15% off on PSN.

Fall in Love with RPGS All Over Again with Tower of Time

Tower of Time News

Tower of Time, an RPG sure to make Elven archers, and battle-hungry dwarves alike rejoice, is coming out of Early Access in April 2018. It was created by independent developer Event Horizon and is garnering a lot of positive support on Steam. Designed to offer RPG-lovers new levels of depth and tactical choice, Tower of Time features over 30 hours of story-based gameplay that harks back to CRPG classics such as Baldur’s Gate and the Might and Magic series.  Set in a faraway land, players must guide their party of multi-skilled warriors and mages through 11 levels of the mysterious Tower of Time. Beginning with two party members, Kane, the Shieldguard, and Maeve, the Marksman, players build their roster as the game progresses. Class-based characters include classics such as the Dwarven Runelord and Elven Druid, as well as original concepts like the Shadow Mystic and Frostling Blademaster.

Tower of Time’s most significant innovation is its Arrow -Time combat system which is a version of Bullet-Time for CRPG’s. It allows players to slow down combat or even pause it completely, enabling true strategic development as the battle unfolds. Heavily armoured fighters can be sent to the front line with enchanted weapons, while ranged-based characters can stay at the back dealing out salvos of deadly fire arrows or life-saving healing spells. Over 100 different enemies await in the depths of the tower, from orcs, skeletal archers, armoured cyclops, mechanical Titans, and of course, ferocious bosses.

Play as Legendary Heroes and Villains today in DISSIDIA: Final Fantasy NT

It’s time to join the battle! Dissidia: Final Fantasy NT is live today, and features a roster of 28 of the biggest and baddest in the franchise’s history! Entertaining story clips, gorgeous music, your favorite characters, all this and more await from a partnership of Team NINJA (Tecmo Koei) andSquare Enix. Dissidia Final Fantasy NT is a unique team-based brawler where players work together to overcome their rivals, dominate the battlefield in both online and offline play.

My Time at Portia Early Access Review

by Jason Parker (Ragachak)

Note: My Time at Portia is currently in Early Access.

My Time at Portia - Start of an Adventure

All my foes will catch these hands! I mean, these crafts!

Full disclosure: I’ve never played Stardew Valley. I own it, but I’ve just never had the time, or I make up an excuse. Either way, I haven’t really played it; but I did explore several of the Harvest Moon games. No matter how tedious actual chores and farming is, playing them in a digital setting just feels right. My Time at Portia is in that same family, where you play as a young boy or girl starting a new adventure, but it’s a lot less farming and more building. Portia is a town on the outskirts of civilization, and a long time ago, there was quite a bit more machinery. Now it’s all lost in ancient ruins, buried under rocks and dirt and ore. You can cook food, grow crops! There is so very much to do. Portia has several craftsmen, all vying to be the best at their trade, with the capacity to put together virtually anything. From bringing back motorized vehicles, making forges, skinners, workbenches, there’s nothing this plucky little person can’t accomplish.

My Time at Portia - Higgins

Not everyone is your friend… Higgins is a right sack of fertilizer .

My Time at Portia has a main story with several quests all built around, well, building. Your character inherited their father’s workshop, though it needs a bit of sprucing up. It has no major facilities outside of a workbench, but with time you will fix that right up. You can also go fishing, go digging for ore/minerals/artifacts, fight monsters, perhaps even fall in love. Virtually every character in the game has a friendship meter, and if that’s the route you want to go, I noticed that it’s a particularly long grind. Giving them gifts that they’ll like, playing Rock Paper Scissors, talking with them, fulfilling their requests (which have timers attached) all contribute to building your relationship. The game of love is the hardest part of Portia, in my estimation. It’s far too tedious and time-consuming for me. In several in-game months of play, I am nowhere near even one star with any character in the game. That’s just one tiny aspect of this game though.

My Time at Portia - Assembly Station

It even tells you what you need and how to get it set up!

The primary portion of the game is building. There are three other crafters in town, and each of them is desperate to be the best. They don’t go around ruining your work, but they will claim some of the required missions should you not go and do them yourself. For example, the Dee-Dee Transports (basically motorized vehicles) are part of a quest, and the town is looking for five of them. I did not realize that it would actually be a race to complete them. Hell, I still haven’t completed one, and I’m about 20 hours in at this point. I think it’s important, but I’m not really in this world to “be the best”. I grabbed one of the quests, which thankfully has no expiration date, and moved on with what I enjoy about this game. I’ll get to it when I’m happy with my home. Speaking of these relationships, you can also spar with them (you’ll start the game with a pair of boxing gloves). I will warn you that almost every character in this town starts off a lot stronger than you. Without mastery of the dodge and attack system, you will fail every duel.

My Life at Portia - Tools of the Trade

All this and more can be yours at the Bottom Tier Crafts!

In order to do all this important building, you need tools. You start off with just your wits and an axe, but you’ll swiftly get a pickaxe and a wooden sword to go along with it. Between these, your workstation, and your little assembly station, you will do much of your work. That assembly station is where you’ll craft your other tools of the trade: Forges, Skinners, Grinder, Civil Cutter, and so on. This will also be where your major quest objectives are. The first major quest, for example, is to build a bridge to another island. So you’ll spend a lot of your time building the tools you’ll need and farming up the resources required to build these, and put them into place. Here’s where my first serious worry came into play. When you use these workstations to turn materials into new items (pipes, leather, bars of ore, et cetera), there’s a timer on them.

My Time at Portia - Crafting

Thankfully, workbench crafts are instant.

These stations also require fuel (wood, power stones) and take time in order to create what you need. It’s usually in in-game hours, which tick down a minute per real-time second. You’re in a constant cycle of farming up minerals, fuel for them, rinse and repeat. There were times when I didn’t want to wait, and would just sleep it off, come back in the morning, put more fuel in, get my items, and move forward. I was afraid that there was going to be some kind of dreadful microtransaction system, but there wasn’t! If this were a free game on mobile, I could see that happening. Instead, what I began doing is picking up contract in town from the Commerce Guild, coming back to the homestead, setting all my machines into motion, and go exploring/farming for whatever I need. At first, you’re going to need several (at least two to four) chests to put stuff in. You can, however, customize their colors and organize them the way you need them, to make finding what you require at least a little easier.

My Time at Portia - The Waiting

“The waiting is the hardest part…”

Your first few in-game weeks are going to be very difficult. A few months in, things are easy. I can farm whatever I need, upgrade what’s needed, and explore anywhere I see fit, now that I have a system in place. However, most of the ore/sand/minerals are in the Hidden Ruins. Those cost money (Gols) to enter, and money is hard to come by. Your main source of it will be completing work requests (from the Commerce Guild) or completing quests. Compound that low stamina amounts (until you level up, get new skill points, and equipment), and the fact that every single swing you take lowers your stamina, you are going to be in for a very long haul. And by that I do mean, every single swing, even if you miss, even if you swing your weapon or axe at something that can’t be broken, you lose stamina. Food is scarce, and you won’t have a lot of stamina-increasing items just yet. This includes physical equipment, furniture in the home, et cetera. So you have to fulfill a few building projects (you can only take one a day), make certain you have inventory room and the money. You can reset these digs with Gol also. So you need even more money to reset them when you have what you need.

My Time at Portia - Digging

That little yellow ring means that a Relic/Artifact awaits.

Speaking of these digs, they’re very important. They can be incredibly time-saving. When you’re in a Ruin, you gain a set of goggles and a jetpack. Pressing F/LB will let you scan the nearby area for artifacts. This can include Discs (turn them in for new technology), Power Stones for your workstations, and old technology that you can craft now (seats, power coils, et cetera), but you can find them there far before you can make them. So these digs are incredibly important. It’s also important to know what color rock/what pattern will give you what mineral, because the ore for Iron will appear in different rocky areas compared to sand, stone, and copper. This is one of the more important things to be aware of, so you don’t waste time digging helplessly for something you don’t need, or have no room for. You can only sell so much back in town per day (the villagers only have but so much to buy and so much to sell each day, even on important items).

My Time at Portia - Damn Rats

Even the bad guys can get cutscenes!

Fighting, digging, building: all of this gives you experience points. When you level, your Attack and Stamina both go up, and you get a Skill Point. You have three specialization trees, which will remind you certainly of games like World of Warcraft. Put them wherever you see fit, but do take time to read what each tree offers. Personally, I put mine into the Stamina/Mining stuff first, because I want that process to be as fast as possible. I wanted better tools and better stations. You can upgrade your House, Workbench, and Assembly Station, but they are incredibly expensive. You must decide which is more important to you and focus on it. That’s the name of this game: focus. You must pick a goal, and work towards it. But in that, I found tranquillity and peace. That’s what I love about My Time at Portia. It’s a grind, and everything takes time and takes work. But it all feels worth it. I never felt like I was in a particular grindy world, I never felt like I was racing. Sure, you want to do stuff before the others do in order to be rated higher than them and make more money, but I found joy in the simple things. Punching adorable llamas, exploring ruins and destroying a gang of thieving rats. It’s the little things that certainly make it worthwhile.

My Time at Portia - Oink

Oink!

The Builder’s Life for Me: 5/5

If you enjoy Stardew Valley, Harvest Moon, or any of those games, My Time at Portia will, without a doubt, be fun for you. Some of the dialogue can become tedious if you’re in the game for relationships, but everything about it is still enjoyable. Your character can make a profit without ruling over the town with an iron fist. Though I’m sure there will be someone that will break it, that was not my goal. One of the things that makes this such a wonderful experience is that the game rewards you for playing your way. You can do what you want when you want not feel like you’re being funneled down an unwanted path. It teaches you everything you need to know and rewards you accordingly. I’m glad the camera turning feels better than it did in pre-Early Access though. I can also see the controller layout on Steam, which is good because it’s going to consoles soon. I play with a hybrid though, preferring some buttons on a controller, some on my keyboard, and it does not slow me down. Plus you can befriend an adorable pig and a huge bear! Come on, who doesn’t like that?

The music is subdued, the graphics are beautiful and bright, there’s always something to do in this world. I don’t feel terribly limited, except perhaps running out of storage space. There’s a lot going on under the surface too. A fine example of that is the split between the Church of Light and the Research Council. The Church of the Light wants to get rid of this powerful technology from the past, and the Research Council wants to explore its uses, of course. So you have to decide which of these you want to help more. It might seem obvious to just go with Research since you can use those fun discs to learn more stuff to craft. But the Church also gives you money for the items you return to them. You don’t have to rush anywhere, but it feels like I spend each in-game day trying to maximize the day, to get the most out of every minute, every bit of stamina. The grind for relationships is frustrating, the start is a little slow, and it’s not always clear where people are to find them for a quest or mission. Even with those minor complaints, the game has been an absolute joy.  There are still minor bugs to work out, and it’s not perfect, but I absolutely loved My Time at Portia.

Note: A game key was provided for review purposes.