SMITE showcases the final reward of the Celestial Voyage, Star Scribe Thoth.
Monthly Archives: March 2017
SWTOR – The War for Iokath: Of Allies and Enemies
SWTOR teases the next chapter of its story, War for Iokath.
Destiny 2 Last Call Teaser Trailer
Destiny 2 is confirmed! Enjoy this teaser trailer as a sign of things to come!
SMITE Celestial Voyage Giveaway Event
OnRPG has partnered with SMITE to celebrate their third birthday and scifi themed Celestial Voyage Event by getting our community a set of non-region locked, all platform use God skin codes for Anubis and Isis!
Discover the world of ancient hieroglyphs as you unlock secrets, solve challenging puzzles, and earn celestial-themed rewards. For more, visit http://www.smitegame.com/celestial-voyage/.
When you redeem your code below, you will receive two sets of keys. One for Stargazer Anubis and one for Celestial Isis!
To Redeem your Key:
- Sign-up for a Hirez account and download SMITE from https://www.smitegame.com.
- Launch and patch SMITE.
- Once in game click STORE then click REDEEM.
- Enter your code in the field to activate the unlock.
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Skyforge on PS4: When Everyone is a God, No One is
By Jason Parker (Ragachak)
One of the big things that harms immersion in an MMO is, “How am I the only legendary hero?” In the Star Wars MMO, you’re the Chosen One; in Warcraft you’re the leader of your own damn army! So many games approach this trope with a different way, but ultimately, you’re supposed to group with other “chosen ones” that are just as legendary as you are. That’s dreadful! However, Skyforge approaches this with a truly unique approach: All the main characters, the players? They’re Gods of varying degrees of power. You’re all immortal badasses who can tap into ludicrous powers, swapping character classes to do whatever they want to. Well, for the most part. As you progress through the provinces, you can unlock Temples for the other classes, for the purpose of unlocking the class associated with them. Though there is an option to use real money to get them, I do not know if it means you unlock the class early, since the shop would not pull up for me. There is also a donate option [3 million credits, but I didn’t have that either!] Though if you just work through the campaign you can unlock classes that way. That’s the way I plan on going about it. However there have been a ton of changes since the game first appeared [RE: When I reviewed it initially], so it basically has the feel of a whole new game for me. The Ascension update made a lot of my initial gripes disappear, and as a result I’m having a lot more fun.
Skyforge follows a character who starts off as a mortal, but through the course of the tutorial activates their inner, true power and becomes an immortal; a God! Each class plays differently, and plays smoothly on the PS4. The most important thing to me to talk about, is how it handles. I was not wild about the controls on keyboard and mouse, because action-MMOs I feel play better with a controller. That’s personal opinion mind, but I stand by it. I have to say though, I absolutely love playing on a controller; it felt smooth, fluid, the only thing that doesn’t work as well as I’d like is back-dashing. If you press down on L3 and push a direction, your character will dash in that direction, i.e. The Cryomancer will ice-slide in that direction. However, it doesn’t feel as swift when going backwards. Other than that, it’s terrific. You have a basic attack button, and a variety of other buttons tagged to your powers as you unlock them, and some of them have combinations of buttons [Hold L2 to pull up a whole new list of abilities, for example]. This isn’t unique to console MMOs, so for people that primarily get their MMO gaming in on console, they’ll feel right at home. Not to mention, you can pick up weapons that enemies drop that give you new and honestly powerful kits, for a time. My favorite is probably the laser rifle that just obliterates everyone with a rapid fire series of blaster bolts.
Another thing I really enjoy is that it doesn’t always feel like an MMO. What I mean is there are so many missions and storyline maps you can just play solo, dodging, weaving, and blasting your foes to bits. There are so many damn maps! You have a whole campaign map, with each screen being a province, with its own stages, goals, and challenges. The class temples are there as well, where you can unlock powers for your class [both PVE and PVP powers], by completing… Well, honestly very easy quests. They don’t take long, but you do have to put some leg-work in. This will mean more power, with more responsibility [Thanks, Uncle Ben].
Speaking of classes, you might ask, had you never played Skyforge on PC, “How can I go from a spellcaster to a tank? Those stats don’t work together at all!” Skyforge however, has a very simplified stat system. For example, Might covers all damage all the time, no matter what class you’re playing. But, back to maps. You have Provincial Maps to explore, stage by stage, kind of like a beat ‘em up mixed with an RPG. You have an open world where you can group with players, or still fly solo, completing quests, and competing in PVP. You also have dungeons you can best with your friends.
Oh my Lord, there are so many things going on here! You can even answer cries for help from the people, which give you goals/quests to undertake in certain provinces. Part of being a God is being worshipped, and once the people believe in you, they’ll make offerings to you at your temple. You can gain even more powers, such as bonus Might/other stats from this.
At no point did I feel like I had nothing to do, or that I could not handle the content of the game because I wasn’t spending money on it. Does it have microtransactions? Of course, basically any F2P game does. They have to make money too, you know. Would my gameplay have been faster? Possibly, since the rewards are better. But that’s as far as credits go; you won’t be directly buying end-game gear or nonsense like that. It would have let me unlock Barbarian much faster, which is okay with me. But it in no way makes the game easier, or makes you better at it.
Gods, Gods, Everywhere: Not a Drop to Drink
We’ve reviewed this game before, so I strayed as far away from the technical aspects as I possibly could. The game has changed exponentially since our last chat about the game, and while I wasn’t the biggest fan on PC, I absolutely had a ball on console. I had to play on the European servers, so I had a fear of there being latency/lag issues. I played at all different hours, for good lengths of time to try and test that, but I received almost no issues with framerate. I had one tiny bit of lag this morning, but that was about it. Action MMOs like this do well on console, and especially since you can play so much of the game alone, though you don’t have to.
All the classes I played worked fantastic on console. The controls were smooth, and the game is gorgeous. Honestly? I wish more MMOs were on console except for one tiny thing: Chat outside of voice chat sucks for all MMOs. Unless you have a gamepad with a keyboard, or an actual keyboard, you can’t just “chat” with people in most MMOs, which is something I do a lot of. But why do I like console MMOs? You don’t have to worry about your PS4 not being able to handle it. If you have one, you can play at the same level as all other console players. The only difference between players is their Internet connection. But with new technology, we can get more and more people playing MMOs together than ever before. The only thing we’re missing now is more crossplay. I do not believe that Skyforge will feature it, but one day, it is my dream that more console MMOs will feature it. The PS4 version of Skyforge is the definitive game, and I had way, way more fun on PS4 than I did sitting at my desk playing. It’s not likely to change the mind of someone who hates the game, but for someone new, someone inexperienced or curious? It’s more than worth the price of admission.
World of Tanks Console: Mars Mode
Going to the Moon with tanks is not manly enough; next stop: MARS! World of Tanks Console can get prepared for Mars mode, with interesting physics, decreased gravity, and much more!
Skyforge – PS4 Early Access Trailer
Early Access for Skyforge on PS4 is here! The sci-fi MMORPG is not to be missed!
Soul Seeker: Sahakan Server Announcement
A new world server is coming to Soul Seeker: The Sahakan Server! This and more await fans of Soul Seeker!
Light: Fellowship of Loux
Gather up the power of Light to battle forces of darkness in Light: Fellowship of Loux! Real-time battles await you!
Dauntless Dev Interview w/ Chris Fox
Questions by Jaime Skelton (MissyS), Senior Editor
Answers by Chris Fox, Senior Designer Phoenix Labs
- How will Dauntless distinguish itself from similar titles like Monster Hunter?
CF: We’re all huge fans of games like Monster Hunter and Dark Souls, but we’ve drawn inspiration from other games and genres, too. That said, with Dauntless we’re creating something entirely new, and we’re extremely excited to show the world our take on the action-RPG space.
- How will players experience the game? For example – Will it feature fixed or procedurally generated maps, or an open world? Will players only head off to encounter a single ‘boss’ enemy, or will there be waves of enemies to defeat? Will it be relatively linear, like Diablo or Path of Exile’s story modes, or more open (like Diablo 3’s Rifts)?
CF: Players will start out in Ramsgate, our city hub. That’s where they’ll meet up with friends, speak with quest givers and NPCs, craft their gear and weapons, customize their appearance, and more. From there, they’ll head out to the Shattered Isles, where they’ll explore, gather crafting materials, interact with local flora and fauna, and do battle with our massive, powerful behemoths. Some hunts will be a progression and have prerequisites to unlock, others will be more open ended.
- What will character creation be like – more traditional (specific characters representing each class), or more open?
CF: When you log onto Dauntless for the first time, you’ll be able to fully customize your character’s appearance. From individual facial features, to skin tone, and more, we want to give you the tools to express yourself.
This philosophy also applies to your gear, weapons, and loadout. Rather than being locked into rigid class roles, players will be able to choose which options best suit the task at hand. Want to roll out with a fire hammer, healing items and armor that grants passive bonuses to movement? Or maybe you’d prefer shock-based chain blades with extra potions, and armor that protects you from fire? You can do that.
- Can you give us an example of an encounter players will run into?
CF: You and your three closest friends find yourselves on a strange, exotic island, obscured by the cover of night. You’ve been sent here by a merchant in Ramsgate Bluff – feathers from the mighty Shrike will fetch a small fortune.
You decide to split from your teammates to cover more ground – a risky choice, to be sure. As you follow a trail of aether wisps, you begin to hear the unmistakable calls of a predator. You quickly fire a flare into the night sky, alerting your fellow slayers that you’re on the right path. But who else have you alerted? Before you can ponder that chilling question, two angry, glowing eyes open in front of you. You’ve found your answer.
- Besides land battles, will there be battles with sea or sky opponents?
CF: While you will certainly encounter winged behemoths, we’re dedicating our efforts to making our ground-based combat feel fantastic.
- Will there be any kinds of crafting systems?
CF: Crafting is paramount in Dauntless. Every piece of armor you wear, and every weapon you hold is crafted from materials won in battle with mighty behemoths. More than just trophies, your gear dictates your physical and elemental resistances, as well as special gameplay-altering abilities and bonuses.
- The game’s focus seems to be on co-op, but will there also be friendly PvP?
CF: Dauntless is all about the epic battle between man and behemoth. We’re focused on making that experience as great as it can be.
- The question many of us are waiting on – how soon can we expect to be testing out the game?
CF: Dauntless will be entering open-beta this fall. Everyone is encouraged to sign up for a chance to play in the closed alpha testing and upcoming closed beta.










