Monthly Archives: April 2012

Guild Wars 2 Digital Edition Sells Out

Guild Wars 2 Digital Edition Sells Out as Major Beta Weekend Begins

 

Feel the Rage Procrastinators!

 

News was posted earlier this morning that Guild Wars 2’s North American edition has officially sold out of their digital copy. It’s arguable whether this is more due to a marketing scheme or the rush to gain access to upcoming beta tests but one thing is for sure, it makes for some good bragging rights! Also for those lucky enough to get into this weekend’s test, you can rest assured that it will be a smooth and lag free experience thanks to ArenaNet’s foresight into their server capabilities at this time.

 

 

Speaking of this weekend’s beta, our own Hhean, Mikedot, and Spunkify will be chilling in-game preparing videos and write-ups of their impressions of the game. If you’re looking for people from the OnRPG community to partner up with, be sure to visit our IGN thread and start making plans!

TERA Head Starts Begin This Weekend

TERA Head Starts Begin This Weekend

 

 

Soon the long wait will come to an end. A few hours ago Frogster opened up the early start for TERA EU at 3pm CEST after taking part in the pre-character creation event. TERA NA players will be joining them shortly as the stateside servers go live at 8:00am PDT Saturday the 28th.

 

 

No matter your server, head starters can enjoy the release version of the game up to level 38. The access to the head start will end on Monday, the 30th of April at 11:59 pm in each respective time zone. From Tuesday the 1st of May 12:01 am the EU servers will go offline in order to prepare the launch. NA launch will officially begin at 12:00AM PDT.

 

 

If players would like to participate in the head start they still have the chance to secure their copy in the official Frogster and En Masse shops.

 

 

 

The launch for all EU players will be on the 3rd of May at 12:00. At this time the level cap will be removed and pre-order as well as normal players will have access to all available servers.

 

 

Along with the head start a new video series called “Inside TERA” begins today. In the first episode Frogster employees share their impressions of the game by talking about their favorite races and classes.

Brick-Force VIP Open Beta Launches Today

Brick-Force VIP Open Beta Launches Today

 

Brick-Force

 

Today marks the launch of the open beta for Brick-Force, the free-to-play sandbox shooter. All players who have registered for the Open Beta and any friends they wish to invite will be granted immediate access to the game. Every registered player will receive a special key code that will allow them to invite an unlimited number of friends to the VIP Open Beta.

 

 

The Brick-Force client will be available freely for download on the official website, www.brick-force.com. With the updated game client, players can expect extensive changes, such as new possibilities in the sandbox mode, balancing improvements, brand new voiceovers in all six localized languages and several new items that can be bought with ingame currency or real cash.

 

Brick-Force

 

 

The overhaul of the user interface, browser client and two new shooter modes are waiting in the wings and will launch soon during the Open Beta.

 

 

In a video released today, Infernum showcased some of the best maps from the Closed Beta and thanked the dedicated Brick-Force community for their hard work. To celebrate the Open Beta launch, the rapidly growing Brick-Force community has once again been asked to get their creative juices flowing and upload videos onto YouTube. The creator of the most liked video will be rewarded with a grand prize; an impressive retro gaming style sofa with a custom Infernum design.

PWE Offers Neverwinter Beta Keys with Pre-order of Torchlight 2

PWE Offers Neverwinter Beta Keys with Pre-order of Torchlight 2

 

 

Perfect World Entertainment is excited to announce that pre-orders for their hit dungeon crawler title, Torchlight 2, have gone on sale today. The predecessor won tons of awards and turned heads as being one of the most smooth titles in the genre, and I was blown away by the vast improvements I saw when testing this title at PAX Prime last year.

 

 

But as if the core title isn’t solid enough, PWE is using its network of titles to offer a nifty bonus. With your pre-order comes a beta key to guarantee you some of the earliest access to their upcoming title Dungeons and Dragons Neverwinter when it enters closed beta later in 2012. Check out OnRPG’s PAX East interview for more details on why Neverwinter may be PWE’s flagship title of 2012. This is one beta test you won’t want to miss.

War of the Immortals Unveils Lost Omen

Perfect World Entertainment Unveils War of the Immortals: Lost Omen

 

War of Immortals

 

Perfect World Entertainment Inc. today announced Lost Omen, the first expansion to the widely popular free-to-play MMORPG, War of the Immortals, available to download for free on May 10, 2012. Lost Omen takes the Atlantean war between gods to a new level. What does fate hold? Will humanity triumph or will mortal kind be doomed to endless suffering?

 

 

“We’re pulling out all the stops for the first ever expansion to War of the Immortals. Lost Omen expands the game’s universe, creating a deeper and more immersive experience,” said Thang Phan, Product Manager, Perfect World Entertainment. “We’re catering to the wishes of our community by beefing up our already robust PvP system. With the addition of the new King of Combat battle arena, players are now faced with new challenging game modes as the war against humanity rages on.”

 

War of Immortals

 

Lost Omen will introduce the Harbinger class, updated PvP arenas and modes, new areas and enhanced systems. Catch a preview of them in the teaser trailer here!

 

New Features

Harbinger Class – The Scythe wielding Harbinger is a master of psychic and soul powers. Bring pure devastation to any path, and mount the Abyss Crawler, a fierce cousin to the dragon with a short temperament.

 

Areas – Cross the Rainbow Bridge of Valhalla Temple and stand with the gods in the realm of divinity. Enter the Defiled Paradise, a surreal and perilous home to the toughest monsters and a new World Boss. Travel to Asgard and partake in new quests and events, now open to level 100 and above.

 

New PvP Modes – Enter the new King of Combat battle arena and lay waste to the opposing team. Saddle a new combat mount and fight through the four Great Wars: Osiris’ Revenge, Siege of Rites, Territory Wars and the Royal City.

 

Enhanced Systems – Breed more powerful pets with the new Pet Ascension System and unlock the Bloodline Systems to unleash new incredible skills.

World of Warcraft: It’s Good to be King

World of Warcraft: It’s Good to be King

by Meredith Watson (MerryQuiteContrary), OnRPG Journalist

 

 

 

The release of Mists of Pandaria, Blizzard’s fourth expansion for the World of Warcraft, is looming on the horizon and with some potentially big MMO hitters soon to be released we have to ask; what is it that makes World of Warcraft so popular after seven plus years? Surely it isn’t the graphics as WoW has been outshone in this department from the beginning. One could say Everquest II, which was released a month before WoW, has far superior graphics.

 

 

The simple answer is that WoW is fun. The animations are smooth and the combat is fluid. The player can move around while in combat seamlessly. The game world is vast with multiple zones to quest in. While the quests are linear the player doesn’t feel as if he or she is playing on rails because there are different zones at any given level the player can quest in.

 

 

 

It is an easy game to learn yet hard to master and that is by design. The intricacies of WoW are not to be overlooked. There are forums dedicated to number crunching and min/maxing characters. There are players who spend an inordinate amount of time finding the best build for whatever role they are playing with whatever gear they are using. Other players go with cookie cutter builds and some could care less. There are games with more options in the talent building such as Rift’s souls but WoW talents, as in other aspects of the game, caters to all types of players.

 

 

What WoW does better than any other game out there is the carrot on a stick approach (not to be confused with “carrot or the stick”). For example, when the player gets to level ten they get their first talent point. Level 20 sees the player’s first mount and so on and so forth all the way to end game. Blizzard knows what makes players want to play and that is milestones. By the same token, WoW is also the master of instant gratification. WoW has become very accessible to the casual gamer but still supports its hardcore raiders. As soon as a player hits level 15 the dungeon finder opens to them making getting a group and rewards a breeze. Blizzard has also incorporated a raid and battleground finder so that anything the player wants to achieve in game is reasonably easy to attain with some effort and time.

 

 

 

For some players there is another aspect to WoW and that is its mod-ability. There are multiple sites dedicated to add ons and mods to aid performance as well as customizing the player’s user interface. This in turn makes WoW feel as it if belongs to the player. By customizing the game’s interface it has the player’s personality stamped all over it adding to the immersion factor of the game.

 

 

While WoW has an intuitive, mod-able interface, linear quests, a versatile talent system and all the spit and polish an established game can have, one of WoW’s main features for many of its current and returning players is the social aspect. The WoW community can be diverse ranging from the 70 year old grandfather to soldiers playing from Afghanistan to the middle aged housewife. There are tales of couples meeting, falling in love and getting married, whole guilds meeting in the real world or real life friends falling out over something that happened in the game. People from all walks of life play WoW with one common goal and that is to have fun. Ask any WoW player what their fondest memory is of the game and it is almost assured they will recite some story that included at least one other player.

 

 

 

Yes, its graphics are dated but there is a depth to WoW that is rarely matched in other MMOs.

 

 

Love it or loathe it, the World of Warcraft is here to stay for the foreseeable future. Blizzard has set the bar high for the genre by taking what its predecessors gave us and making it appealing for the masses. Yet Blizzard continues to see what is current in other MMOs and incorporate those things into WoW . Blizzard is always moving the game forward and keeping it contemporary.

 

 

 

Every game released in the last few years has been touted by some of the gaming community as being the “WoW killer” and while, no doubt, many WoW players have and will continue to try new games (they are gamers after all), no single game will ever be a “WoW killer”. So, for now, it is good to be king.

Early Access: Divina Online

Early Access: Divina Online

By Darren Henderson (DizzyPW), OnRPG Editor-in-Chief

 

 

 

Last week Gamania approached me with a title I had limited knowledge of. A fantasy MMORPG with cutesy anime graphics and some unusual gameplay mechanics, known as Divina. The game’s artstyle looked very reminiscent of Lucent Heart and for a moment I thought I had returned to Dream Drops from the Gamania Game Show. However I soon realized Divina was a separate beast all to its own, and, as I was properly quoted saying during the press event, Divina is a lot more than what I expected.

 

 

The first feature of the game that jumped out at me was the story itself. If you’re a fan of games like Tales of Symphonia or other dramatic Japanese RPG’s with mixed inspiration, you will feel right at home. Your character wakes up with amnesia in a world that has already hit the point of total destruction. Naturally you would want to know why you have no memory, why you are still alive, and perhaps hold out on the hope that maybe things can get better. This leads to you setting off on a journey through time and space, touching on Norse, Japanese, and even Chinese mythology, in an attempt to reclaim your memory and save Yggdrasil the World Tree! Something I really appreciated about this aspect of the game was that many of the NPCs in the storyline will appear repeatedly as you level up, making the quests feel more important as they are being assigned by a main character and not a nameless NPC that you will never speak to again.

 

 

The next distinguishing factor of this game is something that I really only see in private servers and Gamania titles. That of course is extreme community interaction with GMs and Divina is no exception. ToffeeCrunch in particular was working overtime and possessed an auctioneer’s ability to spill all the details of the title in the course of around 20 minutes! When they promoted a 72 hour CB full of events they weren’t lying. It was PvP parties and massive dungeon raids most of the hours of the day, rather than the typical ‘2x experience’ events you see other game companies pass off as their big community event.

 

 

Your Divina Character

Despite the cutesy looks of this title, I warn you that your Divina character may be one of the most complicated MMO characters you’ve ever made. With all these gadgets, gizmoos, and numbers it can be a bit overwhelming so I’m going to try to break it down as best as I can.

 

 

First off there are five main characters consisting of the normal MMO fair such as Knight, Cleric, Sorcerer, and Assassin with the Machinist rounding out the list with a sort of steampunk archer flair offering high-tech bombs, ranged barrages, and AoE party auras. This seems simple enough until you advance to around level 30 in the story and learn of your schizophrenia. Yes you have amnesia and multiple personalities. It’s time to build your Tyler Durden.

 

 

Upon meeting the requirements to accept your split personality, you will be given the option of choosing a class. This can be the same class as your current choice or a different one. The choice is entirely up to you. What you obtain by making this choice is an alter ego that carries the stats of your new class, but starts at level 1 with a massive buff to experience game. As such you can increase your party utility by being able to fill two rolls or make a second version of your original class but specced down a different skill tree. The best part of this feature is the game saves your hotkey bar separately between personalities, so as long as you’re well versed with both your hotkey bars, you can swap classes in the midst of battle and never miss a beat.

 

 

This system combined with the not too often seen skill point allocation can make for quite a bit of diversity between yourself and others. Not only can you be specced down two different skill trees for each class but you can choose to sacrifice some of your damage for vitality, or perhaps some of your accuracy or defense for more damage. I’m sure some mathcrafters will break this down to try to find the optimal build but I believe there is enough strength for each stat that more than one optimal route can emerge.

 

 

Possibly the most important feature of this ‘quick change’ system is the unique health bar associated with each personality you possess. Say you are participating in the open world PvP Divina offers (another strange feature given the visual feel of the game!) and really you are fighting a losing battle. If your alter ego is leveled up to be on par with your main personality, you can use a quick change in the heat of battle, instantly completely changing your fighting style while giving you a whole new HP bar. You’re able to do this up to 3 times (represented by hearts below your HP bar) so I imagine endgame duels will be drawn out affairs as well as gambling matches to see how low you can let your HP bar get before swapping.

 

 

Beyond this breakdown there is also a unique system called the divine wheel that functions akin to how equipment tends to function in MMORPGs, all but without the associated graphics. Instead you will unlock costumes and accessories that don’t have any stats but can drastically change up your character’s looks through questing and dungeons runs, as well as the cash shop (though that’s just a likely assumption on my part). The Divine Wheel is essentially a compass with a core piece and four directional pieces that offer stats, defensive bonuses, and some neat passive abilities if you can manage to acquire a complete set of pieces. Furthermore each piece of the wheel is reserved for set classes which should help create an economic bartering system as people seek to trade their vaulable wheel pieces in exchange for one their classe(es) require. In game titles with animation styles like Divina, you tend to attract an audience that cares a lot about their avatar’s opinion, so it’s surprising to me that more titles don’t offer a similar feature to this.

 

 

Creature Tome, Crafting, and the Gloomy Bunny

One of the more commonly noted features of Divina is the Creature Tome. It works similar to a Pokedex detailing monsters you’ve faced in combat, however rather than defeating monsters once you often have to beat them multiple times while slowly filling an experience bar related to said monster. Once you manage the daunting task of filling it completely, you can access a new transformation skill that makes you appear to be the monster while buffing some of your stats. This transformation can last a long period of time so it’s definitely worth while to spend a little bit of extra time grinding each zone to add new monsters to your portfolio. I’ve even seen screenshots of boss monsters that you can transform into so I have high hopes for this system to add flavor to community events.

 

I’m just a standard weak mob… don’t you trust me?

 

Crafting and refining works just like it would in any other F2P title on the market. Players will be able to use orbs to refine their weapon up with a glowy effect occuring for anything past +4 and a server-wide announcement being made at +10. A fusion system also is in place to allow you to meld stones together to create stronger refining stones, but I don’t want to get too much into the minute details of the crafting system. What is a bit different though is the way you gather materials, including ‘cards,’ and how it connects to the pet system. Throughout the map different card nodes exist. They are flashy portal looking objects that you can slowly mine to acquire cards used for various crafting rituals you may wish to perform. The only real difference between this compared to most MMORPGs is that it will actually cost you gold to farm these nodes, making it not so wise to stockpile cards unless you have a real use for them or can sell them for a higher price. Now you’re probably thinking that sounds repetitive and boring and that’s not too far from the truth. That’s where the gloomy bunny comes in.

 

 

Various pets exist in-game in the form of odd little mouthy animals that you will quest with, fight with, chat with, and assign missions to. The better you treat your sidekick and learn their likes and dislikes, the more valuable a comrade they will be for you. Just like your own character, you can customize some of their battle stats, give them equipment, and level them up. They also take care of some of the more mundane things like gathering cards for you, though you will be unable to access your sidekick to help in combat while they are gone on missions. This is where sidekicks really shine though as they can bring back special bonus items from missions such as costumes and rare materials that can’t be obtained by any other means. Having had enough of my gloomy bunny I wasted no time upon learning of this feature to send him away on the longest duration mission I could assign. Peace at last!

 

The gloomy aura of my bunny can’t reach me inside my Zen Ball!

 

Guilds and Domains

I saved this part for last as it left the strongest impression on me during the CB test. Both players and guilds can set up domains, private tracks of land that you can collect resources from and build crafting and other buildings in for your own benefit. Essentially players crate resources in their private domain and then pay taxes to their guild domain in the form of domain resources to allow the guild domain to build more advanced structures and crafting shops to benefit the guild. You can even assign your domains to research better means of collecting resources or speeding up crafting houses if you’re willing to pay the price. This adds an advanced and fun mini-game to the guild community by making it feel like you are running an RTS against your rival factions to build the strongest base first.

 

 

As your guild levels up you will receive very guild objectives to obtain a set amount of resources, gold, and occasionally unique items that can only be crafted by specialized guild buildings. Reaching these achievements not only expands your guild domain, but grants special buffs to all guild members in the related section of the actual world map.. bonuses that can and will benefit you should you take part in open world pvp! The specialized crafting items can also give your guild an economic advantage by allowing you to monopolize rare skill books or crafting materials that you can sell on the open market for major profits.

 

 

In addition to these benefits, there are two more reasons to focus your efforts on building up your faction. Unfortunately one of them, known as the Instance Base, will not be available at launch and so I was told very little about the feature. The other though will be in at launch and is known as the Trial Ground. These private guild only instances mirror open world dungeons but with far stronger and more unique monsters, as well as guild NPCs that will offer challenge quests for your community to compete to achieve. Your challenge may be a time trial or to defeat the dungeon under certain restrictions, but rest assured the rewards for doing so are great!

 

 

This is just the tip of the iceberg and I don’t want to spoil too much more. One final word on this game though is don’t expect a walk in the park just because your characters look like their from Candy Land. Our press group got our butts kicked in just about every dungeon we went into! Not only that but careful preparation was needed as some dungeons had unique quirks like requiring you to collect air bubbles so you don’t take constant damage over time from drowning. It was quite the laugh to see our dead tank revived only to die again because he didn’t pop another air bubble.

 

If you were wondering, yes he’s as mean as the mustache implies.

 

So head my warning. Between utilizing your sidekick, mastering the Quick Change class system, and knowing how to best use your Monster Tome, this game carries a high skill cap that will really differentiate people in PvP. If you’re looking for a challenging PvP title with a not so intimidating graphical setting and great story telling, then Divina will be far more than you expected.