Monthly Archives: March 2015

Neverwinter: Now available for Xbox One


Today, Perfect World Entertainment Inc., a leading publisher of free-to-play MMORPGs, and Cryptic Studios announced that Neverwinter is now available for Xbox One, the all-in-one games and entertainment system from Microsoft, in 33 regions across Europe, North America and South America. Neverwinter brings a full-fledged roleplaying experience based on the Dungeons & Dragons franchise with a living world and immersive fantasy storylines to console gamers, all available as a free download for Xbox Live Gold members.

At launch, Neverwinter will include all the content from the base game, all current playable classes including the Scourge Warlock and the Tyranny of Dragons expansion allowing players to experience the latest Dungeons & Dragons adventures with their friends. Neverwinter on Xbox One will also utilize console features including friends list integration and optimized controls to easily transition the MMORPG experience from PC to console. From Tuesday, March 31 through Thursday, April 2, Neverwinter will be available to all Xbox One owners with an Xbox Live Silver membership.

“Neverwinter represents Perfect World Entertainment and Cryptic’s entrance and dedication to the console market,” said Bryan Huang, CEO for Perfect World Entertainment. “Our development team has worked relentlessly to ensure that the Neverwinter experience lives up to console player’s expectations for a high-quality free-to-play MMORPG. We’re excited to welcome players to the Forgotten Realms and continue to build on their experience as we release updates throughout the year.”

Neverwinter is a free-to-play action MMORPG that features fast-paced combat and epic dungeons. Players explore the vast city of Neverwinter and its surrounding countryside, learning the vivid history of the iconic city in the Forgotten Realms and battling its many enemies. Neverwinter is currently available on PC and digitally on Xbox One, available free-to-play with Gold* from the Xbox Games Store.

For more information about Neverwinter, visit

Dying Light: Emergency Broadcast from Global Relief Effort

Dying Light

Something unusual is going to happen in the world of Dying Light tomorrow that will radically change the game experience for one day only.

In an emergency broadcast, the Global Relief Effort has urged the survivors of Harran to use extreme caution when handling Antizin injections. The latest batch of Antizin has been exposed to a foreign contaminant. The chemical in question is non-toxic, but anyone affected might experience odd side-effects for up to 24 hours.

“All undelivered Antizin crates have been destroyed, and we would like to assure the survivors that untainted drops will resume as of April 2nd. We urge all the survivors to use extreme care when exhibiting symptoms of the contaminated Antizin injections.” – says Hudson Jenkins, spokesman for the GRE.

The broadcast warning survivors and describing side-effects has been archived and can be viewed here

SpeedRunners: Now pixelized


After months of research and numerous heated debates amongst the SpeedRunners team, the biggest update in the game’s history goes live today, altering the visual design to give the experience a more pixel-art feel.

More and more indie titles these days are going down the pixel-art route. It’s widely believed that this is down to the reduced costs of producing pixel-art — but new research discovered by tinyBuild suggests that the average consumer is more likely to purchase a game if it is presented in this style.

Working with experts at the University of Oxford*, tinyBuild has determined that pixel-art games sell roughly 15 times better than other art styles. New ground-breaking statistics show that the perceived size of the pixels in a game directly correlates with the amount of enjoyment a player receives.

With this in mind, we have been pain-stakingly working day and night to provide the players, and our fans, with the visual style they never realized they wanted. SpeedRunners has been completely revamped to satisfy the pixel-art movement, and the pixel-art update is now live for all players.

Note that there is no way to revert back to the original art style — we’ve thrown all that gloss and finish into a bin marked “stupid” and it’s never coming back. We’re now in the process of pixelating all of our other games too, and any third-party partners who resist will be immediately dropped.

“SpeedRunners was getting too mainstream. Now it feels like an actual indie game I could sit down and play at Starbucks.” – Gert-Jan Stolk of DoubleDutch Games, SpeedRunners designer extraordinaire and the main driving force behind this move, explains.

For more info, visit