Monthly Archives: October 2018

Space Hulk: Tactics Review – Adeptus Nostalgius

By Terris Harned (NWOrpheus)

I have to admit that I have something of a love/hate relationship with the folks at Games Workshop. I have many fond memories from my high school years of late night in my friend Jordan’s garage as we whispered arguments over rulebooks as arcane as some tome of eldritch secrets. The rules frequently contradicted themselves, even in the same book. It was incredibly frustrating, and yet, we loved the games. Warhammer 40,000, Warhammer Fantasy Battles, Battlefleet Gothic, Bloodbowl, Titan Legions, and of course, Space Hulk.

Most of these games we played using plastic or pewter miniatures on carefully handcrafted terrain boards of wood and foam, in our imaginations converted into battle ravaged landscapes. Derelict vehicles and crumbled buildings were prime sources of cover as we marched our troops strategically to victory.

On the other hand, there are the Games Workshop video games. These have eternally been a mixed lot. They tend to be well steeped in the lore of the tabletop and board games, which is beyond expansive, but lack the feel of actually playing the tabletop versions for one reason or another. The Dawn of War RTS games didn’t even seem to try, though they were fairly worthy titles in their own right, as long as you didn’t expect anything remotely resembling the Warhammer 40,000 tabletop game (which I might have been until I played the first one – le sigh.)

So, it’s a refreshing change to sit down for a round of Space Hulk: Tactics and to feel like I’m looking at a true digital representation of one of my favorites of the Dark Millenium offerings. The original Space Hulk was played using cardboard tiles that represented corridors and rooms, with standing cutouts as doors and other terrain objects. There were two sides of the conflicts in Space Hulk: The Space Marines and the Tyranids. The models you received came in grey-scale, so you could paint them to represent whatever hive (Tyranids) or chapter (Space Marines)  you wanted.

While Space Hulk: Tactics doesn’t quite give you that level of freedom, there are four chapters and four hives from which you can choose, though not for the main campaign. For that you are either the Blood Angels, or the Genestealers, and the campaign is unique for each. In all truth, playing the Genestealers is really an entirely different experience from playing the Space Marines, for the simple fact that each side’s deployment, tactics, and strengths, are very different.

As the Space Marines, you take the role of the elite terminator squadron of the chapter. All Space Marines wear a suit of powered armor, but the terminator armor is to normal powered armor what a tank is to a pickup truck. It’s slow and cumbersome and made to take a missile to the face if the need arises. Which, in the dark future, is pretty often. Terminator armor is piloted by elite veterans of the Space Marines and are held with nearly spiritual reverence by their brethren.

Each squad is allowed a number of special units, as well. The Sergeant, the Apothecary, and the Librarian (Or Rune Priest in the case of the feral Space Wolf chapter.) Each of these units gains special command cards that can be used during the course of battle. Cards are drawn at the beginning of each turn. They might be used, at the cost of Command Points, to give a soldier an advantage in combat, or they can be swapped out for squad Action Points.

During the normal course of play, each terminator has four action points each. These are used to move, turn, open doors, fire weapons, and go on overwatch. Overwatch allows you to take shots on the opponent’s turn, if the opponent moves through your field of influence – a vital defensive tactic for the Space Marines. Squad Action Points can be used by any squad member for any regular action. Quite useful if one or more soldiers is just shy of moving to a vital position, or doesn’t have quite enough points to activate overwatch.

Now, the Tyranids, as I said, play quite differently. The Space Marines have five set positions in which to place their five terminators, and must then proceed from those spaces to their objectives. The Tyranids have a variety of places on each map where they may place blips. Blips represent a movement ping on a scanner used by the Space Marines, but the quantity of genestealers within that zone of movement is a mystery. In fact, it can be between zero and three enemy units. The enemy won’t know until either you spend an action to reveal the blip, or the blip is placed in the line of sight of a terminator unit.

Oh, and also: unlike the Space Marines, there’s no limit to how many blips can be played in most missions. The genestealers numbers are legion, much like the Zerg in Starcraft, or the (likely) inspiration for both, something out of a Heinlein novel. Additionally, the objective for Space Marines is often to reach a certain location, or activate a certain device. For the Tyranids the objective is typically merely to kill.

There is more to Space Hulk: Tactics than the campaign however. It can also be played multiplayer in online skirmish OR ranked matches. Oddly I couldn’t access the Leaderboards. I’m not sure if this is because they haven’t uploaded properly yet due to the newness of the game, or perhaps because I haven’t participated in any ranked matches as yet. Or, maybe they’re just broken. I wasn’t able to find any information about this on their website, unfortunately.

A last very nice feature of Space Hulk: Tactics is that there’s actually a mission creator. Any given player may create a map and upload it to the game, where it will then be accessible to any and all players. You can even make any given map take on the terrain of either the Imperial Army (allies to the Space Marines, though at times terse ones), the Ork battleships, or an Eldar vessel. Eldar are like space elves, and don’t appear in this game. Don’t worry too much about them if you’re not familiar with the lore. Suffice to say, they have space ships.

So now that I’ve dumped all the info, what do I actually think about Space Hulk: Tactics? I think it does the job of representing the tabletop game better than most Games Workshop offerings. I will say that this is commonly true of other Space Hulk titles, of which there have been many, but this one is the first that feels truly like playing the board game against a friend, just as it was in highschool. The strategies required to win are intricate, and the graphics are great. I truly feel on the edge of my seat at times as I pray that my bolter doesn’t jam as the genestealer horde climbs over itself in order to sink claws deep into the armor of my marines. In other words, it’s good. It’s not original, but that’s not bad. It does what it’s supposed to and plays like the classic game.

Final Verdict: Good (3/5)

Note: A game key was provided for review purposes.

Kingdom Hearts -The Story So Far- Collection is Now Available

Kingdom Hearts - The Story So Far

Square Enix has announced today that their definitive collection of Kingdom Hearts games, Kingdom Hearts – The Story So Far has launched on the Playstation 4. This collection takes players through nine chapters of the Kingdom Hearts franchise, encompassing the complete Kingdom Hearts experience as the release of Kingdom hearts III draws closer. Players can now relive the magical adventures of Sora, Donald Duck, Goofy and friends through memorable KINGDOM HEARTS chapters, as they protect the universe from Heartless invasions and aim to restore light to the world. This collection is available for 39.99 and is available at the Square Enix Online Store, and participating retailers.

KINGDOM HEARTS –The Story So Far– collection includes the following games:

KINGDOM HEARTS HD 1.5+2.5 ReMIX

  • KINGDOM HEARTS FINAL MIX
  • KINGDOM HEARTS Re:Chain of Memories
  • KINGDOM HEARTS 358/2 Days (HD Remastered cinematics)
  • KINGDOM HEARTS II FINAL MIX
  • KINGDOM HEARTS Birth by Sleep Final MIX
  • KINGDOM HEARTS Re:coded (HD Remastered cinematics)

KINGDOM HEARTS HD 2.8 FINAL CHAPTER PROLOGUE

  • KINGDOM HEARTS Dream Drop Distance HD
  • KINGDOM HEARTS 0.2 Birth by Sleep –A fragmentary passage–
  • KINGDOM HEARTS χ Back Cover (movie)

Divinity: Original Sin 2 – Definitive Edition Coming to Mac Devices in Q1 2019

Divinity - Original Sin 2 Mac Release

Divinity: Original Sin 2 – Definitive Edition is well on its way to arriving to Mac Devices, slated for a Q1 2019 release. This is due to a partnership between Saint-Petersburg based Elverils, and the Apple Metal Engineering Team. This iteration of the title will not compromise content or graphical fidelity, featuring all of the content that came to the PC version of the game. It will also add new features specifically for the Mac edition, such as full MacBook TouchBar support for quick access to in-game actions, such as the journal or map.

Divinity: Original Sin 2 – Definitive Edition will be the first title on macOS to support HDR (on selected hardware, 10.14+ only). Also supported is iCloud, for easy backup between devices. In the spirit of adventure, players will be able to enjoy cross-play between Windows and macOS, so long as both players have the same version. A range of controllers – including Apple MFI controllers – are also supported will full vibration support, so there’s no reason not to jump into one of gaming’s most cherished RPG adventures.

Dreamworks Announces Dragons: Dawn of New Riders Video Game

Dreamworks Dragons Dawn of New Riders

Dreamworks and Outright Games announced a partnership with Universal Games on their newest title – Dreamworks Dragons Dawn of New Riders. This introduces a new story into the Dreamworks Dragons universe and is being developed by Climax Studios. This title will release onto Playstation 4, Xbox One, Nintendo Switch and PC, in February 2019 in Europe and North America. This is to coincide with the release of a new movie, Dreamworks Animation’s How To Train Your Dragon: The Hidden World.

Players will join the new heroic duo, Scribbler and Patch, in an epic battle to save dragons and defeat a new villain, Eir, who is controlling dragons to carry out her evil plans. They’ll clash against fierce enemies, explore new and familiar locations and interact with favorite characters in this fun and fiery action adventure.

“The first feature film How to Train Your Dragon debuted eight years ago and has since sparked a beloved franchise that has captivated audiences around the world, inspiring additional films, television shows and more,” said Terry Malham, CEO of Outright Games. “DreamWorks Dragons Dawn of New Riders gives us a wonderful opportunity to be a part of Dragons history by partnering with Universal to create an original story introducing two new, very special characters. We look forward to unveiling more details soon!”

Dragons: Dawn of New Riders Features:

  • A NEW, AUTHENTIC ADVENTURE: Help Scribbler recover lost memories and forge a friendship with Patch, his unique hybrid dragon
  • EPIC BATTLES: Unlock powerful abilities and take on fearsome foes
  • EXPLORE VAST NEW LOCATIONS: Fly to familiar locations, as well as new locations, including Havenholme, Valka’s Mountain and Blood Briar Island
  • SOLVE PUZZLES: Swap between Scribbler and his dragon Patch to conquer obstacles

Earthfall Invasion – Launch Trailer

Earthfall – Invasion is the largest and most significant update to Earthfall yet. It includes Invasion Mode, a new horde survival mode with four maps, and a new Player Progression system. This and more awaits in Invasion, which is free to all Earthfall owners.

Earthfall ‘Invasion Update’ features include:

  • Invasion Mode: A new twist on the classic horde gameplay, players must survive waves of alien monsters. Last through each wave to unlock new perks, create more powerful weaponry, and earn buffs that can help the team survive the next wave.
  • New Added Maps: Four new maps will be featured in Invasion Mode including Raven Roost, Nuclear Facility, The Mines, and Precious Cargo.
  • Player Progression System: 50 levels of new cosmetic and player abilities can be unlocked in the new Player Progression System. By completing new in-game tasks, gamers can earn unique skills including dual wielding MP5s, self-reviving ability, and even shoving a grenade in the mouth of alien threshers to escape from being pinned!
  • Totally Redone Weapon Sound Effects: The weapon sound effects have been given a significant upgrade courtesy of renowned Hollywood sound studio Formosa Group (Blade Runner 2049, Deadpool 2, John Wick 3, Uncharted, God of War, The Last of Us).

Dead or Alive 6 – Blood Soaked Snake-Hands

The cold-blooded assassin known as Christie has been announced for Dead or Alive 6. The master of the art of Shequan (Snake Fist) is not to be trifled with. A former associate and a rival of Bayman. She was placed in charge of arranging the assassination of Fame Douglas by Victor Donovan, and also monitored Helena’s movements for him under the guise of working as her attendant. Currently, she works for M.I.S.T. as Donovan’s loyal servant, and her true relation to Rig is still covered in mystery. A new arena was also announced, the “Road Rage Arena”, featuring several dangers like flammable vehicles and trucks that are on the verge of falling down during a fight.

Bard’s Tale IV: Barrows Deep Soundtrack Announces Live Theatrical Experience

The Bard's Tale IV Concert

inXile Entertainment and Ged Grimes of Simple Minds announced today that “The Bard’s Tale Video Game Music Live” is coming to Glasgow Scotland. This is a one-of-a-kind concert and theatrical experience featuring music, gameplay and live acting from The Bard’s Tale video games. Taking place one night only on January 31, 2019, at the Royal Concert Hall in Glasgow, Scotland as part of Celtic Connections 2019. The Bard’s Tale Video Game Music Live will feature musical performances of more than a dozen songs from The Bard’s Tale IV: Barrows Deep soundtrack backed Scotland’s finest traditional musicians. Tickets can be found at the following website.

The Bard’s Tale Game Music Live is hosted by John Buick, voice of Rabbie, leader of the Adventurer’s Guild in Bard’s Tale IV: Barrows Deep. Musical performances by many of Scotland’s finest singers and musicians including Ged Grimes (Simple Minds), Kathleen MacInnes, Fiona Hunter, Eilidh Cormack, Kim Carnie, Gregor Philp (Deacon Blue), Ali Hutton, Innes White, Mairi Chambeul, Martin O’Neill, Brian McAlpine and more.

The Bard’s Tale IV: Barrows Deep soundtrack has earned universal acclaim. It featured original tunes and Scotland’s Gaelic folk singers led by Ged Grimes of Simple Minds. Music is one of the game’s core pillars,  and the following video explores how inXile’s decision to ground the series in a Scottish-inspired setting opened up an unprecedented opportunity to build a world as alive musically as it is visually. Musicians featured in game share their excitement about being able to bring this part of Scottish culture to so many people.

“The Bard’s Tale 4 soundtrack is stunningly beautiful and deserving of a live concert. I am looking forward to attending this special event. I hope to see some of the Bard’s Tale fans while I am there.” says Brian Fargo

Ember Sword

Ember Sword is a fantasy MMORPG featuring a world driven by player engagement. Dictate the pace and nature of your adventure and help build a universe shaped by yours and other players’ decisions.

Business Model: Free to Play, With the Option to Subscribe for Non-P2Win Features

Microtransactions: Yes; Cosmetics & Game World Real Estate

Key Features:

Classes: None! Engage in combat however you see fit.

No Lootboxes: Earn your items either through PVP/PVE, or via in-game trade.

Persistent Sandbox: Evolve the game world over time with other players.

Never Miss Your Friends: The single server infrastructure ensures everyone can play together at any time.

Join the Team: Leave your mark on the game by designing and submitting character models, skins, and emotes.

Digital Ownership: Truly own your items with the help of blockchain technology.

Real Estate Broker: Buy up valuable land and dynamically alter an adventurer’s experience by placing resources, monsters, and NPCs as well as creating particular services and experiences.